Bitter Farewell
How to Obtain : Finish the Chapter 2 - Macalania mission, then speak with the Hypello near the Woods’ entrance.
YRP Auto-Abilities : Death, Doom
YRP Gate-Crossing Abilities :
- *Green* : Deathproof
- *Green & Red* : Deathtouch
- *Yellow* : Doomproof
- *Yellow & Blue* : Doomtouch
**Creatures' Abilities** : Death, Deathproof
Bum Rush
How to Obtain : Auto-obtained after getting the three Syndacite Uniforms in Chapter 2.
YRP Auto-Abilities : Strength +10, Magic +10
YRP Gate-Crossing Abilities :
- *Red* : Strength +10
- *Blue* : Magic +10
- *Yellow* : Strength +10
- *Green* : Magic +10
**Creatures' Abilities** : Assault, Strength +15, Magic +15
Covetous
How to Obtain : Get interviewed by Shelina in Luca in Chapter 2.
YRP Auto-Abilities : None
YRP Gate-Crossing Abilities :
- *Red* : Osmose
- *Blue* : Drain
**Creatures' Abilities** : Absorb
Downtrodder
How to Obtain : In the Bevelle Underground. Chapter 2 - Hunting for Vegnagun should have the details.
YRP Auto-Abilities : Gravity Eater
YRP Gate-Crossing Abilities :
- *Red* : Demi
- *Green* : Gravitystrike
- *Red, Green, & Yellow* : Double HP
**Creatures' Abilities** : Demi Sword, Gravity Eater
Enigma Plate
How to Obtain : Exceed 500 points in the Gunner’s Gauntlet.
YRP Auto-Abilities : Magic Defense +10
YRP Gate-Crossing Abilities :
- *All Four* : Magic Defense +15
**Creatures' Abilities** : Magic Defense +50, Mental Break
Healing Light
How to Obtain : It’s a part of the plot; you’ll earn it in Chapter 2 by beating the Syndicate.
YRP Auto-Abilities : Cure
YRP Gate-Crossing Abilities :
- *Red* : Cura
- *Yellow* : Curaga
- *Green* : Life
- *All Three* : Full-Cure
**Creatures' Abilities** : Full-Cure
Hour of Need
How to Obtain : Beat Logos in the Chapter 2 - Bikanel mission.
YRP Auto-Abilities : Defense +10, Magic Defense +10
YRP Gate-Crossing Abilities:
- *Red* : Magic Defense +10
- *Blue* : Defense +10
- *Yellow* : Magic Defense +10
- *Green* : Defense +10
**Creatures' Abilities** : No Fear, Defense +15, Magic Defense +15
Mortal Coil
How to Obtain : Get a score of 1,150+ on the Gunner’s Gauntlet.
YRP Auto-Abilities : Itchproof
YRP Gate-Crossing Abilities :
- *Red* : Stoneproof
- *Blue* : Break
- *Yellow* : Stonetouch
- *Green* : Curseproof
**Creatures' Abilities** : Break, Stoneproof
Samurais Honor
How to Obtain : Properly calibrate five towers in the Chapter 2 - Thunder Plains , and attempt all ten.
YRP Auto-Abilities : Use any of the Samurai’s Bushido abilities you’ve learned.
YRP Gate-Crossing Abilities :
- *Red* : Strength +15
- *Blue* : Strength +15
- *Yellow* : Strength +15
- *Green* : Strength +15
- *All Four* : Turbo Bushido
**Creatures' Abilities** : Turbo Bushido, Shin-Zantetsu, HP +30%
Seething Cauldron
How to Obtain: Complete the Chapter 2 - Moonflow mission.
YRP Auto-Abilities : Magic +10
YRP Gate-Crossing Abilities :
- *All Four* : Magic +15
**Creatures' Abilities** : Magic +40, Magicide
Selene Guard
How to Obtain : In the Chapter 2 - Mi’ihen mission, essentially win.
YRP Auto-Abilities : Shell, SOS Shell
YRP Gate-Crossing Abilities : Auto-Shell (Red)
Creatures’ Abilities : Shell, SOS Shell
Shining Mirror
How to Obtain : Side with New Yevon in Chapter 2, then defeat Elma in Mushroom Rock.
YRP Auto-Abilities : Reflect, Piercing Magic
YRP Gate-Crossing Abilities :
- *Red* : Auto-Reflect
**Creatures' Abilities** : Piercing Magic, Reflect
Stonehewn
How to Obtain : Part of the Chapter 2 plot; you’ll get it by beating Ormi on Mt. Gagazet.
YRP Auto-Abilities : Defense +10
YRP Gate-Crossing Abilities :
- *All Four* : Defense +15
**Creatures' Abilities** : Defense +40, Magic Break