Local Enemy Bestiary

Enemy Name Notes
Amorphous Gel Variable weaknesses
Barbuta Weakness to Lightning
Chocobo None
Deep Haizhe Weakness to Lightning, very strong.
Gold Elemental Weakness to Water
Flan Azul Weakness to Lightning
Haizhe Weakness to Lightning/Gravity, quite strong.
Red Elemental Weakness to Ice
Sallet None
White Elemental Weakness to Fire
Xiphactinus Weakness to Lightning/Gravity, moderately strong.

When you enter Macalania, go along the path to the Hypello. Speak with him, telling him “ Sure, why not? “, then go to the second of the spring areas. From the entrance area with the Save Sphere, that’s north three and northeast one more area. Speak with Bayra there and you’ll need to track down a musical troupe.

The remaining two members of the troupe (Donga and Pukutak) have run off somewhere, taking the form of butterflies. In this area, you should easily find two of the rings. Go back to the previous area, then go southeast another. As you go along this path, you’ll see a third ring of butterflies; you’ll fight a forced battle on the way. Continue south for another forced battle and you’ll eventually end up at the Woods’ entrance.

Use the Save Sphere, then go east an area, south one, and southeast one more; grab the ring here and you’ll be teleported back to Bayra. Don’t speak with him, though! Go back to the Lake Road area and go southwest from there; you’ll find the final butterflies in this area. Jump over the gap nearby, then go up the incline and, once near the ring, jump through the butterflies. Backtrack to Bayra and speak with him to end the mission. You’ll end up receiving the Haste Bangle , as well as setting up a Garment Grid to obtain later on in Chapter 3.

Choose “ No “ after this to not leave Macalania so you can still do things. Speak with Tromell, as mentioned at the start of the section, if you don’t have the Full Throttle Special Dressphere and the Unerring Path Grid. Also return to the Hypello you spoke to near the start and you’ll get a Bitter Farewell Garment Grid and - only if applicable - the Minerva’s Plate accessory.

You can find rings of butterflies scattered around Macalania Woods. Approach them to find the lost musicians.

Finally, don’t forget the Silver Bracer north of the entrance area, and the Icy Gleam in the area beyond there; they’re pretty easy to spot. Continue north two more areas to the Lake Road, then go northwest and along to the front of the Travel Agency (brrr) to find two Hi-Potions . If you ended up not getting O’aka back here in Chapter 1, see Chapter 1 - Macalania for details, you can still spot and follow him here. Also feel free to shop in the Macalania Travel Agency’s shop, but nothing has changed in terms of merchandise.

Guide Information

  • Publisher
    Square Enix
  • Platforms
    PC, Switch, PS2, PS3, PS4, Steam, Xbox One
  • Genre
    RPG
  • Guide Release
    25 March 2015
  • Last Updated
    22 February 2021
  • Guide Author
    Damir Kolar

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Set two years after the defeat of Sin, Yuna, the High Summoner who brought about its destruction, finds a mysterious sphere of a man who closely resembles someone she thought was gone forever. She sets out on a journey to find him, with help from faces old and new, only to discover the mysteries run deeper than she ever thought possible. Yuna is called on once again to protect the world she loves. Final Fantasy X was Tidus’s story; X-2 is Yuna’s.

The world of Spira may have changed, but we are with you every step of the way! The guide contains the following:

  • A 100% completion walkthrough - Get all those tiny details right without having to completely restart your game!
  • Full coverage of all optional bosses and side quests including the Via Infinito and Den of Woe.
  • The Last Episode and details on the new Creature Creator.
  • Colosseum boss strategies.
  • All Garment Grids and Dresspheres explained and much more!

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