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Fallout 3

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Aiding the Outcasts

By
Nathan Garvin

1) Aiding the Outcasts

Merrily return home and re-equip yourself. You won’t be able to use your gear in Operation: Anchorage!, but you still need to reach the Outcasts, which will require some heavy fighting. Bring what you want, but you might want to travel light to avoid unnecessary trips back and forth. When you’re ready pop on the “Outcast Distress Signal” and head to the Red Racer Factory. From here head south until you find a door leading to Bailey’s Crossroads Metro, which is just south-east of a debris-covered metro entrance.

2) Bailey’s Crossroads Metro

Make your way through the metro, killing what few Ghouls there are to kill. There’s some loot to be found, especially if you search ground floor when you reach the large, central metro hub room. Ultimately you’ll reach Bailey’s Crossroads.

3) Defender Morrill’s Desperate Mission

When you emerge you’ll hear the sound of furious fighting, as Brotherhood Outcasts desperately fight against encroaching Super Mutants. Help the Outcasts (or let them die so you can steal their stuff) and exterminate the Super Mutants. At the top of the stairs you will be introduced to Defender Morrill. Hopefully you haven’t grown soft in the Pitt, because the Super Mutants here are back in full form, including Super Mutant Overlords. Head north into an open area, then go west up a hill of rubble, and south into a building.

When you reach Bailey’s Crossroads you’ll meet Defender Morrill (left) leader of a patrol of Brotherhood Outcasts who are being attacked by Super Mutants. Fight your way through the mutants to reach the Outcast Outpost (right).

4) Breaking the Super Mutant Siege

The building is, itself, crawling with Super Mutants, ranging from normal Super Mutants armed with Nail Bats to Super Mutant Overlords with Gatling Lasers.. depending on your level. As you make your way in some Brotherhood Outcasts will start trouble on the other side. This will give you the ability to flank the Super Mutants and cause them some grief… or let the two sides battle it out. Make your way through the building to the south, looting and killing as you go. When you emerge on the far side, you’ll quickly discover the Outcast Outpost.

5) Outcast Outpost

Continue on to the Outpost and more Super Mutants will spawn in the building behind you. Either head onward to the Outpost or backtrack and clear the new Super Mutants out of your building. Chances are Defender Morrill won’t be alive anymore, but if he is he should talk to you when you get near the Outpost. Head down the elevator, Morrill or no. Two Outcasts can be overheard talking about the unaccounted for person riding the elevator.

Head outside the elevator to meet Defender Sibley, who isn’t the nicest of fellows. Play nice and he’ll take you to meet the boss, Protector McGraw. Long story short, the Outcasts are trying to get at some goodies here. Unfortunately said goodies are locked behind a blast door they can’t open. In order to open it, you need to complete a VR simulation of the liberation of Anchorage: Alaska. Why you? Because you have a Pip-Boy, which has the computer interface the Outcasts need.

Before you head on, you may want to loo the place. The Outcasts don’t mind if you take their stuff, and there’s more than enough to fill up your inventory. Across the hall behind a locked [Easy] door you’ll find a rather dead Gary 23. His mutilated arm suggests the Outcasts tried to remove his Pip-Boy at some point. Also, they’re incompetent.

6) The Simulation

When you’re done looting and messing around, go find Specialist Olin. She’ll gruffly give you a Neural Interface Suit and tell you to get in the Simulation Pod. She could really do with some lead asprin. Make a new “safety” hard save in case something goes wrong with Operation: Anchorage and get into the Simulation Pod. You are now commited to completing this expansion. None of your gear gets to go with you in the simulation, but if you were a killing machine outside of the sim, you’ll be a killing machine inside… you just need to get more tools of the trade.

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Aiding the Outcasts

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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, XB 360
  • Genre
    Action RPG
  • Guide Release
    7 February 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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War never changes. The Fallout franchise certainly has, however. In 2008 Bethesda revived Interplay’s famous “Post Nuclear Role Playing Game”, moving from third person to first person, and from the west coast to the east coast. You are the Lone Wanderer, an outcast from Vault 101 who sacrifices a relatively easy life in order to brave the terrors of the post-apocalyptic Wasteland and find your Dad, whose mysterious departure from Vault 101 sets a chain of events in motion that will change the Capital Wasteland forever…

This guide is intended to be the ultimate completionist’s guide to Fallout 3.

  • Every area in the game covered extensively including all side quests and main quests.
  • All the Bobbleheads, skill books and schematic locations.
  • A full trophy/achievement guide.
  • An in-depth information about character creation is also provided so you can create whatever Vault Dweller suits you best.
  • Good, evil and neutral alternatives to quests will be presented where applicable.

Become the Last, Best Hope of Humanity… or add to the continuing sum of human misery in your selfish quest for survival. Sneak past foes, talk your way out of confrontations, shoot everything in the head, or create a character who can do it all. The Wasteland is a big, dangerous place, and this guide will help you experience as much as possible.

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