Fallout 3

Bottlecap Mine

By
Nathan Garvin

Location: Megaton - Craterside Supply (Moira Brown)

You can buy this schematic from Moira Brown, the proprieter of Craterside Supply.

Location: Tenpenny Tower (Herbert “Daring” Dashwood)

You’ll find Herbert wandering around somewhere in Tenpenny Tower, either in the Federalist Lounge in the Lobby, or in his room in the Suites. He’ll ask you to tell him if you find Argyle ever. If you went to Rockopolis (for instance, to find the Bobblehead - Unarmed) then you undoubtably have found Argyle. Tell Herbert about his friend and he’ll give you a key to his safe. The safe is in his suite, in the north-western room. Inside is the schematic, amongst other toys.

Location: Jocko’s Pop & Gas Stop

You can find this Schematic in Jocko’s Pop & Gas Stop, on a work bench. Jocko’s is just east of Girdershade and north of the VAPL-66 Power Station.

Location: Little Lamplight (Knick-Knack)

You can buy this Schematic from Knick-Knack, the kid who runs the store in Little Lamplight.

Guide Information

  • Publisher
    Bethesda Softworks
  • Platforms
    PC, PS3, 360
  • Genre
    Action RPG
  • Guide Release
    7 February 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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War never changes. The Fallout franchise certainly has, however. In 2008 Bethesda revived Interplay's famous "Post Nuclear Role Playing Game", moving from third person to first person, and from the west coast to the east coast. You are the Lone Wanderer, an outcast from Vault 101 who sacrifices a relatively easy life in order to brave the terrors of the post-apocalyptic Wasteland and find your Dad, whose mysterious departure from Vault 101 sets a chain of events in motion that will change the Capital Wasteland forever...

This guide is intended to be the ultimate completionist's guide to Fallout 3.

  • Every area in the game covered extensively including all side quests and main quests.
  • All the Bobbleheads, skill books and schematic locations.
  • A full trophy/achievement guide.
  • An in-depth information about character creation is also provided so you can create whatever Vault Dweller suits you best.
  • Good, evil and neutral alternatives to quests will be presented where applicable.

Become the Last, Best Hope of Humanity... or add to the continuing sum of human misery in your selfish quest for survival. Sneak past foes, talk your way out of confrontations, shoot everything in the head, or create a character who can do it all. The Wasteland is a big, dangerous place, and this guide will help you experience as much as possible.

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