Related Skills
Big Guns
Unarmed

“Endurance is a measure of your overall physical fitness. A high Endurance gives bonuses to health, environmental resistances, and the Big Guns and Unarmed skills.”

Every point of Endurance gives you 20 Hit Points, a fairly significant amount considering you gain 10 Hit Points per level (excluding the first) added on to a base of 100. This bonus is retroactive-should you gain more Endurance later, you’ll find yourself burdened with an extra 20 Hit Points. You also gain a +2% bonus to your Radiation Resistance and a +5% bonus to your Poison Resistance for every point of Endurance above one, which is retroactive as well. This is a fairly good attribute, and it gives bonuses to two skills… even though Big Guns kind of sucks. Since all the bonuses are retroactive, there’s no call to put more points into it when you begin than you absolutely need. Six is a good score to start out with.

Endurance Hit Points Poison Resistance Radiation Resistance Skills
1 120 0% 0% +2
2 140 5% 2% +4
3 160 10% 4% +6
4 180 15% 6% +8
5 200 20% 8% +10
6 220 25% 10% +12
7 240 30% 12% +14
8 260 35% 14% +16
9 280 40% 16% +18
10 300 45% 18% +20

Guide Information

  • Publisher
    Bethesda Softworks
  • Platforms
    PC, PS3, 360
  • Genre
    Action RPG
  • Guide Release
    7 February 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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War never changes. The Fallout franchise certainly has, however. In 2008 Bethesda revived Interplay's famous "Post Nuclear Role Playing Game", moving from third person to first person, and from the west coast to the east coast. You are the Lone Wanderer, an outcast from Vault 101 who sacrifices a relatively easy life in order to brave the terrors of the post-apocalyptic Wasteland and find your Dad, whose mysterious departure from Vault 101 sets a chain of events in motion that will change the Capital Wasteland forever...

This guide is intended to be the ultimate completionist's guide to Fallout 3.

  • Every area in the game covered extensively including all side quests and main quests.
  • All the Bobbleheads, skill books and schematic locations.
  • A full trophy/achievement guide.
  • An in-depth information about character creation is also provided so you can create whatever Vault Dweller suits you best.
  • Good, evil and neutral alternatives to quests will be presented where applicable.

Become the Last, Best Hope of Humanity... or add to the continuing sum of human misery in your selfish quest for survival. Sneak past foes, talk your way out of confrontations, shoot everything in the head, or create a character who can do it all. The Wasteland is a big, dangerous place, and this guide will help you experience as much as possible.

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