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Fallout 3

Duck and Cover!

By
Nathan Garvin

Alexandria Arms

In a room on the southern end of the level you’ll find this book on a bookshelf.

Charnel House

Charnel House, upstairs.

Citadel - Laboratory

You can find this book in a wooden crate in the bathroom on the bottom floor.

Deathclaw Sanctuary Area

Outside the Deathclaw Sanctuary you’ll find a locked Footlocker near a dead Mercenary. The book is inside the Footlocker, but you’ll need a Lockpick skill of 50 to open it.

Dukov’s Place Area

South of Dukov’s Place, you’ll find a Raider camp near the river, the book is on a circular table near some beds.

Evergreen Mills - Foundry

On the roof of the metal room on the western side of the room. Jump down from stairs above it to find the book near a mutilated corpse.

F. Scott Key Trail & Campground

Near the F.Scott Key Trail & Campground, on a picnic table north of the trailer.

Falls Church/Mason Dst Metro

In the Falls Church/Mason District Metro tunnels, in the large room east of the Falls Church exit you’ll find a ticket booth on the upper level. The book is inside the booth, on a ledge by a light.

Fort Constantine - Launch Control Bunker

In the room with the Fort Constantine Launch Control, the book is on a table near the aforementioned terminal.

Germantown Police HQ Area - Train Camp

North-east of the Germantown Police HQ you’ll come across some derailed trains. Follow the tracks until you come to two trains on the ground that form a “V”. In the interior, there’s a raider camp. The book is on the ground, near the bathtub.

Germantown Police HQ Area - Ruined House

South, south-west of Germantown Police HQ you’ll find the ruins of a bombed out house. The book is inside, on a wooden shelf.

Hamilton’s Hideaway

In the Raider-occupied room in the south eastern corner of the map. The book is on a counter by a Nuka-Cola Quantum.

Jalbert Brothers Waste Disposal - Abandoned Shack

North of the Jalbert Brothers Waste Disposal you’ll find a town filled with Ghouls. This book is in the Southern-most Abandoned Shack on the floor by an ammo box.

Jocko’s Pop & Gas Stop Area - Radio Signal Sierra Victor Drainage Chamber

East of Jocko’s Pop & Gas you’ll find a radio tower, which once activated will allow you to pick up the Radio Signal Sierra Victor. Follow the signal east over a fallen tower to find a Drainage Chamber. The book is inside on a table.

Mall - Bunker

In The Mall area of the D.C. ruins, down in the trenches in between the Washington Monument and the Capitol Building you’ll find the entrance to a bunker. The book is on a table, in front of a radio.

National Archives

From the entrance in the front head west, then north until you find a small “library” room filled with bookshelves. The book is in the north western corner, on a school desk half buried in desbris.

National Archives - Archives Sub-Basement

In the south-western corner behind a locked [Very Hard] gate. The book is on some metal shelves, which also hold some Metal Armor, a Metal Helmet, a Stealth Boy, and a Mini Nuke.

National Guard Depot - Depot Offices

South-west of the entrance from the Depot Training Wing, up some stairs you’ll find a room with a long wooden table with stools on one side. The book is on this table.

Old Olney - Olney Sewers

In the far north-eastern area of the world map you’ll find Old Olney, a lovely town overrun with Deathclaws. What else? Find an entrance to the sewers and blast your way through the Deathclaws. The book is on the floor by a skeleton in a tunnel to the south of the sewers.

Red Racer Factory Area - Scavenger Shack

North of the Red Racer Factory is a Scavenger-and more importantly his shack. His shack is located on an overpass of the highway just west of Arlington, along a road that leads to Grayditch. The book is on a shelf in the Scavenger’s shack, along with a Chinese Army: Special Ops Training Manual , and a Grognak the Barbarian book.

SatCom Array NW-07c - Corpse and Cars

North-east of SatCom Array NW-07c you’ll find a line of four cars, near which lies a skeleton. On the ground near the skeleton you’ll find this book.

Springvale Elementary School

In Springvale Elementary School, in the hallway outside of the library, on a desk near a computer terminal.

Super Duper Mart Area

North of Super Duper Mart, under a bridge you’ll find a Raider camp. The book is by a bed. Beware of landmines.

Tenpenny Tower Area

West of Tenpenny Tower, in the ruins of a house, the book is on a bookshelf, half underneath another book.

Vault 92 - Vault 92 Overseer’s Office

In the Vault 92 Overseer’s Office, in the actual Overseer’s Office. The book is on a bookshelf, the same bookshelf that also has a Pre-War Book on it.

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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, XB 360
  • Genre
    Action RPG
  • Guide Release
    7 February 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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War never changes. The Fallout franchise certainly has, however. In 2008 Bethesda revived Interplay’s famous “Post Nuclear Role Playing Game”, moving from third person to first person, and from the west coast to the east coast. You are the Lone Wanderer, an outcast from Vault 101 who sacrifices a relatively easy life in order to brave the terrors of the post-apocalyptic Wasteland and find your Dad, whose mysterious departure from Vault 101 sets a chain of events in motion that will change the Capital Wasteland forever…

This guide is intended to be the ultimate completionist’s guide to Fallout 3.

  • Every area in the game covered extensively including all side quests and main quests.
  • All the Bobbleheads, skill books and schematic locations.
  • A full trophy/achievement guide.
  • An in-depth information about character creation is also provided so you can create whatever Vault Dweller suits you best.
  • Good, evil and neutral alternatives to quests will be presented where applicable.

Become the Last, Best Hope of Humanity… or add to the continuing sum of human misery in your selfish quest for survival. Sneak past foes, talk your way out of confrontations, shoot everything in the head, or create a character who can do it all. The Wasteland is a big, dangerous place, and this guide will help you experience as much as possible.

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