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Fallout 3

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Level 16 Perks

Nathan Garvin

Action Boy/Girl

Requirements: Level 16, Agility 6

Ranks: 1

“With the Action Boy perk, you gain an additional 25 Action Points to use in V.A.T.S.”

Action Boy comprises nearly a quarter of the potential action points you can get in this game… If you plan to use V.A.T.S., get Action Boy .

Better Criticals

Requirements: Level 16, Perception 6, Luck 6

Ranks: 1

“With the Better Criticals perk, you gain a 50% damage bonus every time a critical hit is scored on an opponent.”

Your critical chance is determined by your Luck-1 point of Luck equals a 1% chance of landing a critical hit. This doesn’t increase your chance of landing a critical hit, instead Better Criticals improves the damage you deal when you do land a critical hit. Therefore the usefulness of this perk is directly related to how high your Luck is. With sneak attack criticals, the Sniper perk, or the Finesse perk, Better Criticals becomes greatly useful, but it really depends on your build. No character is hurt by having high Luck however, so it stands to suggest that most characters could benefit greatly from this perk.. And since you need a Luck score of 6 for this perk, if you can get it, you might as well.

Chem Resistant

Requirements: Level 16, Medicine 60%

Ranks: 1

“Having the Chem Resistant perk means you’re 50% less likely to develop an addiction to chems, like Psycho or Jet.”

Chems can be useful from time to time, but they’re not really necessary. Also, addiction isn’t a big deal. You can always get your addiction cured at a hospital, or you could just reload if you become addicted (although constant use makes subsequent uses more likely to cause addiction). If doubling the duration of chems didn’t appeal to you, this shouldn’t either.


Requirements: Level 16

Ranks: 1

“The Tag! perk allows you to select a fourth Skill to be a Tag skill, which instantly raises it by 15 points.”

Okay, it’s not quite a 10 skill point perk… it’s a whopping 15 point perk, and you get to choose any skill to boost you want. With Educated and Comprehension , you shouldn’t really need this perk, especially if your Intelligence is high.


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Guide Information

  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, XB 360
  • Genre
    Action RPG
  • Guide Release
    7 February 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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War never changes. The Fallout franchise certainly has, however. In 2008 Bethesda revived Interplay’s famous “Post Nuclear Role Playing Game”, moving from third person to first person, and from the west coast to the east coast. You are the Lone Wanderer, an outcast from Vault 101 who sacrifices a relatively easy life in order to brave the terrors of the post-apocalyptic Wasteland and find your Dad, whose mysterious departure from Vault 101 sets a chain of events in motion that will change the Capital Wasteland forever…

This guide is intended to be the ultimate completionist’s guide to Fallout 3.

  • Every area in the game covered extensively including all side quests and main quests.
  • All the Bobbleheads, skill books and schematic locations.
  • A full trophy/achievement guide.
  • An in-depth information about character creation is also provided so you can create whatever Vault Dweller suits you best.
  • Good, evil and neutral alternatives to quests will be presented where applicable.

Become the Last, Best Hope of Humanity… or add to the continuing sum of human misery in your selfish quest for survival. Sneak past foes, talk your way out of confrontations, shoot everything in the head, or create a character who can do it all. The Wasteland is a big, dangerous place, and this guide will help you experience as much as possible.

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