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Fallout 3


Nathan Garvin
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Perception Duck and Cover!

“The Explosives skill determines the power of any set mines, the ease of disarming any hostile mines, and the effectiveness of any thrown grenade.”

Explosives aren’t very useful. They do good damage, but they come in extremely limited quantities. They’re annoying to aim, and they take too long to detonate. Yeah, yeah… “aim better!” Most situations in which an Explosive could be used, it always seemed easier to simply use a gun, or a missile. As for other uses for Explosives , the higher your skill is, the longer you’ll have to disarm hostile mines after they become live., which isn’t a big deal. Higher scores will also allow you to disarm some Explosives -based traps (grenade bouquet, anybody?), and one rather big bomb during the quest “The Power of the Atom” . Even then, your skill doesn’t have to be very high. Seriously, 25 in Explosives to disarm a tentative and malfunctioning nuclear device? Whatever… for combat purposes, it might just be the least useful weapons skill. Outside of combat, it has a few helpful uses, but nobody should rush to make this skill a priority… after 25 points, anyways.

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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, XB 360
  • Genre
    Action RPG
  • Guide Release
    7 February 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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War never changes. The Fallout franchise certainly has, however. In 2008 Bethesda revived Interplay’s famous “Post Nuclear Role Playing Game”, moving from third person to first person, and from the west coast to the east coast. You are the Lone Wanderer, an outcast from Vault 101 who sacrifices a relatively easy life in order to brave the terrors of the post-apocalyptic Wasteland and find your Dad, whose mysterious departure from Vault 101 sets a chain of events in motion that will change the Capital Wasteland forever…

This guide is intended to be the ultimate completionist’s guide to Fallout 3.

  • Every area in the game covered extensively including all side quests and main quests.
  • All the Bobbleheads, skill books and schematic locations.
  • A full trophy/achievement guide.
  • An in-depth information about character creation is also provided so you can create whatever Vault Dweller suits you best.
  • Good, evil and neutral alternatives to quests will be presented where applicable.

Become the Last, Best Hope of Humanity… or add to the continuing sum of human misery in your selfish quest for survival. Sneak past foes, talk your way out of confrontations, shoot everything in the head, or create a character who can do it all. The Wasteland is a big, dangerous place, and this guide will help you experience as much as possible.

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