Final Fantasy VIII

Alexander

By
Nathan Garvin

You can draw Alexander from Edea at the end of disc 2, whom you’ll face in Galbadia Garden during the War of the Gardens. If you fail to draw Alexander from Edea in disc2 you’ll have another chance to draw it from Catoblepas in disc 4. Alexander’s attack, Holy Judgment, deals holy damage (base power 48) to all enemies.

Alexander Stats

Level HP Attack
25 1,925 1,350
100 7,250 4,188

Alexander Base Compatibility

Squall Quistis Zell Selphie Rinoa Irvine
580 540 560 640 620 530

Alexander Compatibility Factors

Compatibility Factor Source
Opposed GF Doomtrain
Compatibility Items Moonstone
Favored Magic Curaga, Full-Life, Holy, Life, Regen, Ultima
Opposed Magic Bio

Alexander Abilities

Alexander only has the Spr-J junction available, which by now is nothing special. It makes up for this by having a full compliment of elemental abilities, including Elem-Atk-J, Elem-Def-Jx2 and Elem-Def-Jx4, the latter of which will allow you to become virtually immune to all elemental damage with the correct junctions. Alexander also has Ability x3, but you’ve got plenty of other GFs that have this ability by now.

Alexander also possesses the Revive ability, which will emulate the Full-Life spell by bringing a KO’d character back with full HP. Med Data will double the potency of medicine (Potion, Hi-Potion, etc.). High Mag-RF will allow you to refine mid-tier spells into high-tier spells (Fira into Firaga, for example), but you could easily have left Balamb Garden with stocks of these spells via Card Mod, so it’s not much of a prize by the time you get Alexander. Finally, Med LV Up will allow you to upgrade medicine into higher tier variants, Elixir into Megalixir, Remedy into Remedy+, etc.

Ability AP
Spr-J --
Elem-Atk-J 160
Elem-Def-Jx2 --
Elem-Def-Jx4 180
Ability x3 --
Magic --
GF --
Draw --
Item --
Med Data 200
Revive 200
Spr+20% 60
Spr+40% 120
SumMag+10% 40
SumMag+20% 70
SumMag+30% 140
GFHP+10% 40
GFHP+20% 70
GFHP+30% 140
Boost 10
High Mag-RF 60
Med LV Up 120

Guide Information

  • Publisher
    Square Enix
  • Platforms
    PC, Switch, PS1, PS4, XB1
  • Genre
    RPG
  • Guide Release
    15 March 2019
  • Last Updated
    17 March 2021
    Version History
  • Guide Author

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Follow the exploits of Squall, a resident of Balamb Garden and SeeD aspirant whose first contract as a professional mercenary expands into a fight to save the world from an evil sorceress.

This guide will cover the main quest-line chronologically, giving advice on leveling (and how to avoid it), where to find the best spells, how to acquire all GFs and defeat all bosses. In addition the guide will cover all side quests and will also include in-depth mini-guides for Chocobo World and Triple Triad. By following this guide you can aspire to the following:

  • Complete walkthrough of the main questline.
  • All side quests and optional content.
  • How to defeat both of the game’s superbosses.
  • Information on how to acquire each GF and a discussion of their abilities, including where to assign them.
  • Information on Triple Triad, including the location of every card in the game and how to best use them.
  • Low-level run information.
  • Information on min-maxing stats.
  • A mini-guide for Chocobo World.
  • Information on all characters, including stats and how to acquire all their weapons and limits.
  • Triple Triad guide.

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