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Final Fantasy VIII

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Nathan Garvin

Draw Carbuncle from the Iguion boss(es) near the end of disc 1. If you fail to draw Carbuncle there, you’ll have to wait until disc 4, where Carbuncle can be drawn from Krysta. Carbuncle is the first GF you’ll find that doesn’t have an offensive attack - its Ruby Light summon instead casts Reflect on the entire party.

Carbuncle Stats

Level HP Attack
16 1,220 --
100 6,650 --

Carbuncle Base Compatibility

Squall Quistis Zell Selphie Rinoa Irvine
580 640 600 720 680 590

Carbuncle Compatibility Factors

Compatibility Factor Source
Opposed GF Siren
Compatibility Items Dragon Skin
Favored Magic Aura, Cure, Cura, Curaga, Double, Esuna, Full-Life, Haste, Holy, Life, Protect, Reflect, Regen, Shell, Triple
Opposed Magic Berserk, Blind, Break, Death, Dispel, Pain, Silence, Sleep, Slow, Stop, Zombie

Carbuncle Abilities

Carbuncle starts with Vit-J and can natively learn HP-J and Mag-J. Carbuncle, therefore, is a good companion to the Ifrit GF, allowing another character to make use of Shiva, Siren and Diablos - both of which will have a good stat junction spread. Like Siren, Carbuncle has the ST-Atk-J, ST-Def-J and ST-Def-Jx2 abilities instead of Elem-Atk-J or Elem-Def-J, and like Diablos Carbuncle will bestow Ability x3 to its user - another reason to keep it separate from Diablos.

Other boons include the HP+20% and HP+40% abilities, as well as Vit+20%, Vit+40% and Vit Bonus, the latter of which gives a 1 point bonus to Vitality every time the equipped character levels up. The Counter ability will cause the equipped character to counterattacked when targeted by an enemy’s physical attack, while Auto-Reflect will permanently give the equipped character the Reflect buff.

Finally, Carbuncle’s one refining ability, Recov Med-RF will allow you to refine items into restorative items. Perhaps the most interesting combo in the early-going is refining 4x Tents into a Mega-Potion, which can then be sold at a profit. Voila! Infinite Gil.

Ability AP
HP-J 50
Vit-J --
Mag-J 50
ST-Atk-J --
ST-Def-J --
ST-Def-Jx2 130
Ability x3 --
Magic --
GF --
Draw --
Item --
Counter 200
Auto-Reflect 120
HP+20% 60
HP+40% 120
Vit+20% 60
Vit+40% 120
Vit Bonus 100
GFHP+10% 40
GFHP+20% 70
GFHP+30% 140
Recov Med-RF 30
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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PC, PS1, PS4, Switch, XB One
  • Genre
  • Guide Release
    15 March 2019
  • Last Updated
    4 June 2022
    Version History
  • Guide Author

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Follow the exploits of Squall, a resident of Balamb Garden and SeeD aspirant whose first contract as a professional mercenary expands into a fight to save the world from an evil sorceress.

This guide will cover the main quest-line chronologically, giving advice on leveling (and how to avoid it), where to find the best spells, how to acquire all GFs and defeat all bosses. In addition the guide will cover all side quests and will also include in-depth mini-guides for Chocobo World and Triple Triad. By following this guide you can aspire to the following:

  • Complete walkthrough of the main questline.
  • All side quests and optional content.
  • How to defeat both of the game’s superbosses.
  • Information on how to acquire each GF and a discussion of their abilities, including where to assign them.
  • Information on Triple Triad, including the location of every card in the game and how to best use them.
  • Low-level run information.
  • Information on min-maxing stats.
  • A mini-guide for Chocobo World.
  • Information on all characters, including stats and how to acquire all their weapons and limits.
  • Triple Triad guide.

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