Final Fantasy VIII

Siren

By
Nathan Garvin

Siren can be acquired by drawing her from the Elvoret boss during the SeeD Field Exam. If missed, you won’t get another chance to obtain her until disc 4, where she can be drawn from the Tri-Point boss. Her attack, Silent Voice, deals minor non-elemental damage (base power 35) and inflicts Silence.

Siren Stats

Level HP Attack
3 391 223
100 5,350 2,559

Siren Base Compatibility

Squall Quistis Zell Selphie Rinoa Irvine
560 584 580 640 630 620

Siren Compatibility Factors

Compatibility Factor Source
Opposed GF Carbuncle
Compatibility Items Silence Powder
Favored Magic Berserk, Blind, Break, Confuse, Pain, Silence, Sleep, Slow, Stop
Opposed Magic Dispel, Esuna

Siren Abilities

The only stat junction Siren has is Mag-J, and for the early game, this means she should probably be junctioned separately from the Quezacotl GF. As she’s not an elemental GF she lacks Elem-Atk-J and Elem-Def-J, but more than makes up for this omission with ST-Atk-J, ST-Def-J and ST-Def-Jx2. In addition, Siren also knows all the base commands - Magic, GF, Draw and Item. Move-Find will allow you to locate hidden objects (save points and draw points) in dungeons, although in the case of draw points you can usually interact with them without being able to see them.

Siren’s Treatment ability will remove all status effects from a target, making it a superior debuff-remover to even Esuna. Siren can also learn Mag+20%, Mag+40% and ultimately Mag Bonus, which will increase the user’s Magic stat by one every time they level up. If that’s not enough, Siren also has three refining abilities, including L Mag-RF (refines life and recover magic from items0, ST Med-RF (refines status-curing medicine from items) and Tool-RF (refine items - usually usable ones - out of other items).

Ability AP
Mag-J --
ST-Atk-J --
ST-Def-J --
ST-Def-Jx2 130
Magic --
GF --
Draw --
Item --
Treatment 100
Mag+20% 60
Mag+40% 120
Mag Bonus 100
Move-Find 40
SumMag+10% 40
SumMag+20% 70
SumMag+30% 140
GFHP+10% 40
GFHP+20% 70
Boost 10
L Mag-RF 30
ST Med-RF 30
Tool-RF 30

Guide Information

  • Publisher
    Square Enix
  • Platforms
    PC, Switch, PS1, PS4, XB1
  • Genre
    RPG
  • Guide Release
    15 March 2019
  • Last Updated
    17 March 2021
    Version History
  • Guide Author

Share this free guide:

Follow the exploits of Squall, a resident of Balamb Garden and SeeD aspirant whose first contract as a professional mercenary expands into a fight to save the world from an evil sorceress.

This guide will cover the main quest-line chronologically, giving advice on leveling (and how to avoid it), where to find the best spells, how to acquire all GFs and defeat all bosses. In addition the guide will cover all side quests and will also include in-depth mini-guides for Chocobo World and Triple Triad. By following this guide you can aspire to the following:

  • Complete walkthrough of the main questline.
  • All side quests and optional content.
  • How to defeat both of the game’s superbosses.
  • Information on how to acquire each GF and a discussion of their abilities, including where to assign them.
  • Information on Triple Triad, including the location of every card in the game and how to best use them.
  • Low-level run information.
  • Information on min-maxing stats.
  • A mini-guide for Chocobo World.
  • Information on all characters, including stats and how to acquire all their weapons and limits.
  • Triple Triad guide.

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