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Final Fantasy VIII

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Nathan Garvin

Pandemona is a wind elemental GF. You can draw it from Fujin when you encounter her and Raijin in occupied Balamb on disc 2. If you fail to draw Pandemona from Fujin, you’ll have to wait until you fight the Red Giant boss in disc 4. Pandemona’s attack, Tornado Zone, deals wind elemental damage (base power 46) to all enemies.

Pandemona Stats

Level HP Attack
19 1,442 1,052
100 6,850 4,082

Pandemona Base Compatibility

Squall Quistis Zell Selphie Rinoa Irvine
570 560 570 620 640 540

Pandemona Compatibility Factors

Compatibility Factor Source
Opposed GF Brothers
Compatibility Items Shear Feather, Windmill
Favored Magic Aero, Tornado, Ultima
Opposed Magic Water

Pandemona Abilities

For junctions Pandemona possesses Str-J, which is probably too late to be of much interest. Pandemona’s Spd-J on the other hand is a novel and useful junction. In addition Pandemona has standard elemental GF abilities like Elem-Atk-J, Elem-Def-J and Elem-Def-Jx2, for what that’s worth. In addition, Pandemona has Str+20%, Str+40%, Spd+20% and Spd+40% to accompany its stat junctions.

Other noteworthy abilities include Absorb and Initiative, the former of which will drain 10% of the target’s current HP and heal the user for the same amount while the latter will cause the character to start each fight with a full ATB bar.

Ability AP
Str-J --
Spd-J 120
Elem-Atk-J --
Elem-Def-J --
Elem-Def-Jx2 130
Magic --
GF --
Draw --
Item --
Absorb 80
Initiative 120
Str+20% 60
Str+40% 120
Spd+20% 150
Spd+40% 200
SumMag+10% 40
SumMag+20% 70
SumMag+30% 140
GFHP+10% 40
GFHP+20% 70
GFHP+30% 140
Boost 10
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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PC, PS1, PS4, Switch, XB One
  • Genre
  • Guide Release
    15 March 2019
  • Last Updated
    4 June 2022
    Version History
  • Guide Author

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Follow the exploits of Squall, a resident of Balamb Garden and SeeD aspirant whose first contract as a professional mercenary expands into a fight to save the world from an evil sorceress.

This guide will cover the main quest-line chronologically, giving advice on leveling (and how to avoid it), where to find the best spells, how to acquire all GFs and defeat all bosses. In addition the guide will cover all side quests and will also include in-depth mini-guides for Chocobo World and Triple Triad. By following this guide you can aspire to the following:

  • Complete walkthrough of the main questline.
  • All side quests and optional content.
  • How to defeat both of the game’s superbosses.
  • Information on how to acquire each GF and a discussion of their abilities, including where to assign them.
  • Information on Triple Triad, including the location of every card in the game and how to best use them.
  • Low-level run information.
  • Information on min-maxing stats.
  • A mini-guide for Chocobo World.
  • Information on all characters, including stats and how to acquire all their weapons and limits.
  • Triple Triad guide.

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