Amarant Coral is an enigmatic fellow, with not too much known about him. Known as The Flaming Amarant, he seems to be feared in Treno, sending some people who know of his name running away. After meeting up with Zidane, he questions the thief’s motives, opting to follow him instead of carrying out his mission. Despite his nature, Amarant does seem to fight with honor.
One of Amarant’s special commands is Throw, allowing him to toss weapons and specific items at enemies. Note that the items thrown are lost, so be especially careful about throwing the more elusive weapons. His other special command is called Flair, which is just a set of offensive and defensive skills that he can use. The defensive skills are what shine here, as Chakra can heal both HP and MP, Revive is for the obvious, and Aura allows both Auto-Life and Regen. Amarant’s Trance turns Flair into Elan, basically turning all of those skills into multi-target ones.
Flair
Ability | Learned | AP Needed |
---|---|---|
Aura | Duel Claws, Scissor Fangs | 25 |
Chakra | Leather Plate, Cat’s Claws | 30 |
Countdown | Kaiser Knuckles | 40 |
Curse | Mythril Claws, Kaiser Knuckles | 20 |
Demi Shock | Rune Claws, Avenger | 50 |
No Mercy | Duel Claws, Dragon’s Claws | 25 |
Revive | Rebirth Ring, Rune Claws, Tiger Fangs | 35 |
Spare Change | Poison Knuckles, Rune Claws | 40 |
Support Abilities
Ability | Learned | AP Needed |
---|---|---|
Ability Up | Green Beret, Brigandine, Ribbon, Lapis Lazuli | 80 |
Accuracy+ | Power Wrist, Lapis Lazuli | 30 |
Add Status | Bone Wrist, Chimera Armlet, Bracer, Twist Headband, Glass Buckle | 20 |
Alert | Ninja Gear, Germinas Boots | 30 |
Antibody | Glass Armlet, Mantra Band, Survival Vest, Glass Buckle | 25 |
Auto-Float | Venetia Shield, Feather Boots | 35 |
Auto-Haste | Running Shoes | 70 |
Auto-Life | Rebirth Ring | 140 |
Auto-Potion | Mythril Vest, Demon’s Vest, Running Shoes, Gold Choker | 30 |
Auto-Reflect | Reflect Ring | 85 |