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Final Fantasy IX

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Excalibur

By
Jarrod Garripoli

The Excalibur (not to be confused with the Excalibur II) is a sword for Steiner that cannot be obtained until Disc 4, although you can do some of the parts for the side quest on prior discs. To officially begin the side quest on Disc 4, go to Daguerreo (requires either a flying Choco or the airship) and get to the second floor. On the far left side of this floor will be an Old Man, who when talked to, will ask you to retrieve an item called a Magical Fingertip. This item can be found at the Treno Auction House, but it won’t appear immediately.

To get the Magical Fingertip to appear, you will need to win four specific items at the auction house, then sell those items to specific NPCs in Treno. The items you need, as well as the NPCs you have to sell the items to, are as follows:

(1 of 2) You will find the Old Man in Daguerreo, on the second floor

You will find the Old Man in Daguerreo, on the second floor (left), You can get the Magical Fingertip from the auction in Treno (right)

  • Griffin’s Heart - Adventurer in Bishop House area
  • Doga’s Artifact - Scholar inside Synthesis Shop
  • Une’s Mirror - Nobleman in Bishop House area
  • Rat Tail - Adventurer in Bishop House area (Disc 3)

Once you have sold all four items to their respective NPCs, head back to the auction house and the Magical Fingertip will finally be available. Note that this will likely set you back around 55,000 Gil, so make sure you have the cash on you. Win that item and bring it back to the Old Man in Daguerreo to be rewarded with the Excalibur.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    iOS, PC, PS1, PS4, Switch, XB One
  • Genre
    RPG
  • Guide Release
    28 April 2019
  • Last Updated
    20 February 2021
  • Guide Author

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A group known as the Tantalus Theatre Troupe visits the kingdom of Alexandria to celebrate the birthday of Princess Garnet. Unbeknownst to the royal family and the citizens of the city, the troupe is actually a band of thieves, who are aiming to kidnap the princess. However, to add a twist, the princess was planning on escaping the castle all along, even asking the troupe to “kidnap” her. This little event kickstarts many others, leading to a grand adventure.

This guide is planned to have a beginning-to-end walkthrough of the main story, while simultaneously guiding you through all of the side quests and other goodies in the game. The side quests include Chocobo Hot and Cold, Tetra Master, and all of the smaller ones, like the jump rope mini-game, Friendly Monsters, Excalibur II, and much more. In addition to all of this, you will find lists of all abilities that characters can learn, as well as Quina’s Blue Magic.

  • Beginning-to-end walkthrough, covering all story elements
  • Coverage on all side quests, from major to minor ones
  • How to learn all abilities, including Quina’s Blue Magic
  • Detailed trophy/achievement guide

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