|1. Steal a carriage without entering the courtyard.|
|2. Don't let the royal carriage's condition drop below 50%.|
|Money:||2,830 £||Bonus:||250 £|
|XP:||1,350 XP||Bonus:||250 XP|
|Gear:||Capes: Cloak of Victory|
Part 1: Steal a Carriage
To begin this mission we’ll need to move up the street to find the large restricted area containing our next objective marker. The carriages that we need to steal are Royal carriages and are located in a large courtyard on the western side of the compound.
Note: There is an optional objective to steal one of the Royal carriages without entering the courtyard.
To complete the optional objective, we need to steal one of the carriages without setting foot in the courtyard. To do this, we’ll need to make our way up to the top of the wall surrounding the compound, and feel free to kill any snipers while you are at it.
From the rooftop, you’ll see three carriages in the courtyard and any of these will do. If we enter the courtyard, or even jump directly onto one of the carriages from the trees in the center of the area, we’ll fail the aforementioned optional objective. Instead, we can force the carriages to leave the area so that we can hijack them elsewhere.
To do this we’ll want to spook the horses. We can do this in a few ways:
- Throw a smoke bomb near a horse.
- Throw a voltaic bomb near a horse.
- Shoot a horse.
- Use a hallucinogenic dart on an enemy close to a horse.
Once a horse is spooked it will run everywhere a little crazily and although it might smash into a wall or two, eventually one of the horses will make their way out to the streets outside of the restricted area, allowing you to hijack the cart.
If you get spotted, you’ll need to become anonymous before we can continue.
Part 2: Escort
Now that we are in possession of a Royal carriage, note the health meter that has appeared in the center of the screen. This is tied into the second optional objective.
Note: The second optional objective for this memory requires us to keep the carriage’s health above 50%. This will become active now and remain active until near the very end of the mission.
With the carriage in hand, drive on over to the objective marker to pick up our friend.
At this point we’ll need to do a series of three ‘taxi’ style missions in which we need to go and pick up a person of interest and then take them to their destination within a set time limit. Unfortunately, the roads are a little crowded during this segment as coincidentally, a fire will have broken out nearby so there will be fire wagons, pedestrians and more than a couple of spooked horses pulling carriages about for the duration.
Depending on how damaged your carriage was after spooking the horse initially, you may not have a whole lot of room for error with your driving, you should note that whilst the time limits are not overly generous, there is still plenty of time and no real need to rush – just take it slow, follow the set GPS route and ensure you minimize damage to the carriage! At a moderate pace, ensuring that you don’t crash into anything you should manage to complete each leg of the taxi run with about 40 seconds to spare.
After completing the third drop off a scene will play.
Part 3: Return the Carriage
Following the scene, we’ll need to re-enter the carriage to continue the memory. Once in control once again, follow the GPS back to the compound where we lifted it from originally. This time around we can follow a series of waypoint markers which will give you a route directly into the compound and to the courtyard where we need to drop it off.
Once we have returned the cart, we’ll need to escape the area. Upon becoming anonymous, the mission will be completed.