|1. Tail the thief without getting spotted.|
|2. Climb on the same carriage as the thief.|
|Money:||800 £||Bonus:||125 £|
|XP:||700 XP||Bonus:||150 XP|
Part 1: Investigate
After speaking with Mr. Dickens in the bar to start the memory, we’ll then need to make our way to the nearby police station which is conveniently marked with a green objective indicator. You’ll find a policeman that you want to speak with on the top floor of the building’s interior.
Following the consultation, our objective marker will update and we’ll now need to head for the new location – a pawnbroker’s shop to the north. Once you have arrived, speak to the man behind the counter.
As soon as the conversation ends, we’ll exit the shop and be off on the trail of a thief. This lady appears as a yellow objective marker racing off into the distance. Follow the objective marker and tackle her when you get into range.
After tackling her, speak with her for some additional information. This will cause yet another objective marker will appear, so make your way over to this one for a brief scene.
Part 2: Tail the Thief
Following the scene, we’ll have identified a person of interest who we’ll need to follow.
Note: The first optional objective in this memory is to tail the thief here without being spotted.
Make sure you pop on Eagle Vision and look at him long enough to tag him. He’ll enter a nearby shop, which happens to be full of Blighters so to make things a little less stressful, once you have tagged him you can use the Rope Launcher to reach the rooftops and follow him from above.
Follow from a decent distance from behind, using the crates, pillars and any other obstacles you can use to obstruct his view to continue after him. When he reaches the crowded area you can move a little closer to him, but you’ll still want to keep people between your assassin and him. He’ll make his way through the square and down a set of stairs to an awaiting carriage.
Note: The second optional objective for this memory is to hitch a ride on the same carriage as the target.
Soon after he exits the crowded square into the street, he’ll hop into the aforementioned carriage. Quickly run down the steps and jump up onto the back of the carriage and ride it to his destination. If you miss the carriage, nab one of your own and follow from a safe distance.
The carriage will come to stop by a park after a short ride. If you are atop the carriage, you’ll want to jump down on the left side and move around the front of the carriage to avoid alerting the target when he gets out of the vehicle.
Follow him a short distance into the park and he’ll speak with an NPC here. After he walks off, approach the NPC for a chat to end the memory.