Note: This Memory becomes available after completing all other five of the London Stories – Charles Dickens Memories.
|1. Do not touch the ground during the chase.|
|Money:||1,100 £||Bonus:||125 £|
|XP:||850 XP||Bonus:||150 XP|
|Gear:||Belts: Spring-Heeled Jack Belt|
After beginning the memory, we’ll need to follow Mr. Dickens outside and down the road a little way until we see the target in the distance. Run over and attempt to attack him. He’ll smoke bomb you again.
When you regain control, race after him and Rope Launch up to the rooftops.
Note: During this next section of the memory you’ll be chasing the target over the rooftops. There is an optional objective here that requires that you not touch the ground until you have caught up with the bad guy.
The next portion of the mission is fairly simple but quite long for a chase sequence – you’ll need to follow the bad guy across the rooftops. He’s marked by a yellow objective marker and will transition between rooftops via a plume of smoke that will pretty much alert you to his location right away and we can simply just use the Rope Launcher to follow him between the rooftops.
Unfortunately, the chase is not that simple as the target will occasionally stop to shoot at you and you’ll want to dodge the shot before using the Rope Launcher to reach his location or he’ll hit you and knock you to the ground, nullifying the optional objective. He can and will also appear behind you once or twice and engage you in melee combat before running away again.
When he does drop down to ground level (and he will a couple of times), maintain your rooftop position and follow him from above, continuing to Rope Launch between buildings. You’ll also want to watch out for the train when jumping onto the train tracks as it will clean you up and kick you back to the previous checkpoint if it touches you.
Finally, he’ll reach the rooftop of Waterloo Station where we’ll finally be able to approach him. Tackle him to start a fight.
Part 2: Fight the Target
As with the first time we fought this fellow, he’s still pretty tough and can soak up a fair bit of damage. He’ll also frequently block your attacks. Again, you’ll want to pay close attention to the health bar above his head and use your counter or guard break abilities when able.
This time around, once the target reaches around 50% health, he’ll split into three clones, each of whom will act and fight like the original. Fight them off using the same general tactics outlined above and be sure to try and keep all three on screen at once to avoid taking damage.
Once you have dealt enough damage to the targets, the memory will draw to a close.