Memory Sequence 07 is a similar length to the previous sequence and as before, the game will give us a little bit of freedom in how we want to approach the story memories. This time three of the six memories comprising this sequence are available from the beginning including:
Assassin’s Creed Syndicate drops us into Victorian age London to liberate the city (and by extension the world) from Templar influence one dead body and borough at a time. The most modern Assassin’s Creed title yet sees numerous new features for the series including: revolvers, trains, horse drawn carriages, Batman-style rope launchers and gang warfare all of which lend Syndicate a fresh feel after years of similar, annual experiences. In our extensive Assassin’s Creed Syndicate guide, we’ll take you through the game from beginning to end, show you how to handle all those secondary memories and just about everything else the game has to offer!
Our guide includes:
Every story mission (and how to get FULL Synch for each one!).
All secondary memories covered (London Stories, The Dreadful Crimes, etc.).
All Secrets of London.
How to takeover and conquer every borough.
Hunting/Harpooning/Crafting - it’s all in here.
Associate Activities and miscellaneous side-tasks explained.