|N/A - There are no optional objective/s in this memory.|
Part 1: Fight the Target
After speaking with the Queen to start the memory, we’ll then need to make our way to the nearby police station which is conveniently marked with a yellow objective indicator. You’ll find a target on the top floor of the building’s interior within a cell. We’ll need to approach this gentleman to initiate a fight.
The target himself is level 10 so the fight can be a little tricky unless you are geared up or on equal footing. The other annoying thing about the fight is the sunlight coming through the windows as the counter flash will blend into it, as such try to move him away from the window. Other than that the fight is fairly stock standard – use the counters and guard breaks when the bad guy’s health bar tells you to do so and wail on him with your fists in the interim.
Once you have pummeled him enough, he’ll tell you what your next objective ought to be and a new objective marker will appear.
Part 2: Catch the Train
As the fight ends, a timer will appear at the top of the screen – you’ll have 2:30 to reach the objective marker and stop the runaway train.
Immediately hop out the nearby window and drop to the street below. Grab a carriage and follow the GPS route a short distance until you reach the tunnel with the train tracks on the overpass above. If you are quick enough, the train will be cruising past here slowly.
Hop out of the vehicle and use the Rope Launcher to reach the train tracks above. Climb up onto the train.
At this point we’ll want to work our way up the train to the carriage directly behind the locomotive at the front. Unfortunately, there are a lot of Templars between us and the destination and not a whole lot of time. Whilst it is possible to go through the interior of the train all the way to the front, you’ll encounter a lot of bad guys and each one that you stop to fight will slow you down. I found it easier (and much faster) to climb up and stick to the top of the carriages wherever possible and dispatch the lesser number of enemies atop the train cars.
When you reach the car before the locomotive you’ll find the objective marker. Drop down and interact with the coupling to dislodge the locomotive. Once successful, after a few fireworks the memory will be completed.