|1. Free allies (2 groups).|
|Money:||400 £||Bonus:||150 £|
This Spy Hideout can be found in the southeastern corner of the world map, just east of the road leading to the Tower Bridge. The restricted area for this memory contains three sets of buildings - two ‘L’ shaped buildings located to the north and south with an ‘I’ shaped central building between them. Again, this activity tasks us with acquiring three pieces of enemy intelligence. We can also release a pair of prisoners for an optional objective.
Note that whilst this memory is relatively easy, it is made much more difficult by the presence of numerous Snipers on the rooftops within the restricted area. If possible, try to cut a lap of the zone and eliminate all of the snipers quietly before proceeding to make things less painful!
There are also two groups of allies whom we’ll we need to rescue for the optional objective. Note that it’s a good idea to rescue them with only a few enemies left though as if you free them, they’ll want to help you out and attack nearby enemies. As they can be a little delicate, this means you’ll need to keep an eye on them and try to draw enemy attacks from the Rooks to keep them alive. If any one of them dies, you’ll fail the optional objective. As such, it’s a good idea to complete the proper objectives first!
The first piece of enemy intelligence can be found in possession of a female spy hanging out in the northwest corner of the compound guarded by three Templars. You can sabotage the generator behind the wall just west of her position to draw the guards over and hop over the wall to kill and loot the target whilst they are still investigating.
The second target NPC is located on the far eastern side of the area patrolling from a chest guarded by 3 Templars to the south, up to a small room just north of the smaller, eastern segment of the central building guarded by a single Templar. If you can kill the enemy in the eastern room and hide in the curtain behind you can easily assassinate and loot the target when she returns.
The final person of interest can be found on the top floor of the interior of the central building and is defended by a pair of guards. There is a small platform with a generator outside by a window to the target’s room on the north side of the building which we can use to lure one of the guards. Alternatively, we can just rush in and kill all three of them. Loot the intelligence from the target.
With the three pieces of intel in hand, it’s now a good time to release the prisoners. Thin out the numbers at ground level before letting them go. They can be found in the following locations:
- In a small walled area north between the central building and the middle section of the north building.
- In the southwest corner of the restricted area in a small, walled area adjacent to the southern building.