|1. Air assassinate all Snipers (5 Snipers).|
|Money:||660 £||Bonus:||75 £|
|XP:||350 XP||Bonus:||100 XP|
Part 1: Tail the Target
As the memory begins, climb up the building on the right side of the road and plant yourself on the objective marker here for a scene.
Once the scene is over, immediately stick on your Eagle Vision to tag the stalker. Use the Rope Launcher to reach the roof of the building above his location and follow him from above. After a short walk along the dock and through an alley he’ll enter an open storage area.
Another scene will play.
Part 2: Escort the Ally
As soon as the scene ends, we’ll need to pick up our friend Agnes. At this point we’ll need to escort her through the next little segment from the rooftops. The hard part? There are numerous Snipers about who will attack here if we take too long to kill them.
From the roof of the open storage yard where the scene take place, the first sniper can be found on a small ledge hanging from the building directly behind. Use the Rope Launcher to reach the roof and air assassinate him. After killing this fellow, look directly ahead to see the second sniper on a pallet suspended by a crane. Rope Launch the ledge of the building above him and use an air assassination from the zip line to kill him.
The next Sniper is located on the far corner of the roof of the building on the right. Climb to the top of the roof and air assassinate him. The fourth Sniper is on a ledge just across the road to the right. Quickly Rope Launch to this location, climb on one of the window arches and air assassinate him. Continue along this rooftop and up to the higher portion of the building. At the far end of this, you’ll see the final sniper on the lower segment of rooftop below. Air assassinate him to complete the optional objective.
Once our ally reaches her destination, a scene will play.
Part 3: Kill the Thugs
When we are back in control, we’ll need to quickly head for the nearby train station and reach the objective marker located within.
As you arrive, a short scene will occur indicating a gang presence at the station. We’ll need to kill all seven of the Blighters here to continue (although that number can easily jump up to 14 with reinforcements) and as the numbers aren’t quite in your favor, feel free to recruit the Rooks nearby if you need a hand!
Also, whilst it should be obvious, but just in case you need a reminder – watch out for trains if you decide to fight on the tracks!
This fight plays out in exactly the same manner as any of the gang Wars you may have tried previously – simply wipe out the opposition to continue.
Once the area is clear, head to the new objective marker for a scene to end the memory.