|1. Do not kill anyone.|
|2. Hide the body in a carriage.|
|Money:||1,330 £||Bonus:||250 £|
|XP:||600 XP||Bonus:||250 XP|
|Gear:||Belts: Master Assassin Belt|
Part 1: Kidnap a Guard
After beginning the memory, we’ll need to speak to Abberline nearby for a scene. Once we are done, climb the top of the spire on top of the nearby church building and hit the interact button to scan the area.
There is a large restricted area surrounding the building below and five different Royal guards (who’ll be conveniently marked with golden objective markers) mixed in with a large number of police officers. To complete the memory, we need to kidnap one of the Royal guards, knock him out and steal his clothes before hiding his body somewhere. Easier said than done!
The good news is there is a short, easy way to complete this memory if you know where to go. Check out the map – we’re going to go after the Royal guard who is located closest to the southwestern part of the restricted area. You’ll want to climb up and onto the roof of the main central building and use your Rope launcher to reach the adjacent building to the west.
Just to the south of this is a small garden-type area devoid of any police. If you are patient, this Royal guard will patrol in here briefly to speak with a woman. As he enters, we can drop down from the building into the garden, sneak up on him and kidnap him. Now, rather than knocking him out, instead we’ll want to escort him.
Escorting the guard will have the effect of the policemen in the area ignoring you, so long as you can keep that detection circle small and you don’t get too close to any policemen. Exit the small garden and you’ll be on a small street. Immediately turn to the right and follow this a short distance, maneuvering around the police here until you exit the restricted area.
Move down the street a short distance, out of sight of the policemen before choking out the Royal guard. Loot his body and then pick him up and place him in one of the carts parked on the road here to complete the second optional objective.
At this point all we are now required to do is to return to Abberline for a chat. Doing so will complete the memory.