|1. Hijack the carriage in less than 2 minutes.|
|Money:||700 £||Bonus:||100 £|
|XP:||600 XP||Bonus:||125 XP|
Part 1: Investigation
After speaking with Dickens to kick off the mission, you’ll find yourself in a small, square search area that has a carriage crash site contained within it. We’ll need to make our way around this area and examine a number of clues to continue.
There are a total of four clues here and they can be found in the following locations:
- The wrecked carriage in the eastern corner of the search area.
- The mattress by the wrecked carriage in the eastern corner of the search area.
- A pile of letters against the wall on the western side of the search area.
- A single letter in the middle of the search area.
Once you have inspected enough of the clues (you won’t need to find them all) the game will cut to the street nearby where you’ll witness a Thug take off in a carriage.
Part 2: Carriage Pursuit
Quickly exit the search are to the street and hop in the closest carriage you can find and get after new target. We’re going to have to chase him down and hijack his vehicle.
This carriage pursuit is a little longer than what we’ve experienced so far in the game and he also travels quite fast, making it difficult to gain ground on him if you are crashing constantly. As per the usual pursuit tactics you’ll want to follow the on-road GPS and use the boost when safe to do so to catch up with him.
Once we have made some ground on the target, we’ll then need to hijack his carriage. To do this, pull up close to the target vehicle and hit the Rope launcher button (LB/L1) to transition to the roof of our carriage. Form here, run and jump to the target’s carriage and approach the driver to hijack it.
Part 3: Carriage Defense
After gaining control of the target vehicle, we are directed to take it to a new objective marker. Follow the GPS line to take the fastest route.
As you might have guessed, things will get a little eventful on the way to your destination as you’ll be attacked by a group of three hostile carts. Use your gun when an enemy’s aura’s turn yellow for quick shots, or shoot their horses to flip the carriages outright and exploit your shunting prowess to knock the bad guys off the road. Keep plugging away until all three are out of commission.
Once the hostiles have been dealt with, continue to the objective marker. When you arrive, exit the driver’s seat and enter the carriage as bidden to complete the memory.