|1. Do not kill any guards in the Sinopean Club.|
|2. Avoid all of the Sniper's shots.|
|Money:||1,000 £||Bonus:||150 £|
|XP:||450 XP||Bonus:||150 XP|
|Gear:||Belts: Iron Scale Belt|
Part 1: Eavesdrop on the Target
The first part of this memory has us heading over to the 'Sinopean Club', a restricted area indicated by an objective marker in the distance. There’s no point trying to walk in any of the doors due to the policemen who’ll become hostile immediately once you step into the restricted area.
Note: There is an optional objective that asks us to not kill any policemen in this restricted area.
Because we are good citizens and we respect the law (...and want the optional objective of course!) instead of heading through the gates, Rope Launch your way up to the roof. Use your Eagle Vision to scan the courtyard below and tag the police so that you can keep an eye on their locations. When no one is looking your way and it is safe to do so, drop down to the objective marker below.
The fellows we want to eavesdrop on will take up position in the center of the courtyard in a smaller, circular sitting area with a wall running around the outside. If we get too close to them, we’ll be detected and desynchronise, so instead we need to stay at a reasonable distance as they prattle on.
Fortunately, that aforementioned circular wall is in place as crouching behind this puts us at the perfect distance from the targets. This wall is also an important feature in remaining anonymous as whilst the lengthy conversation we are listening to is happening a policeman will walk into this area with us. With a good crouch walk we can stay out of his sight behind the wall and remain on the opposite side of the area from him whilst maintaining our listening position.
Once the conversation has drawn to a close, a scene will play.
Part 2: Chase the Targets
As soon as the sequence ends, we’ll be back outside the restricted area and have detected a spy. This fellow will appear as a yellow objective marker racing off into the distance.
Follow the objective marker into the park and tackle him when you get into range. This will kick off another scene.
This will trigger a second pursuit segment in which we have to tackle yet another target. Yep, we’ll need to climb to the rooftops and chase down and apprehend the sniper. The difference between this and the last chase? The sniper will turn and shoot at you on occasion and you’ll need to hit the dodge (Y/Triangle) button when it appears above your character’s head to avoid the shot.
Note: There is an optional objective during this pursuit sequence that requires us to reach the target whilst avoiding all of her shots. If you do get shot, simply reload the previous checkpoint to try again.
Once you have successfully tackled the sniper, the mission will be completed.