Gamer Guides logo

Ni No Kuni: Wrath of the White Witch
Strategy Guide

Author(s): 16
Editor(s): Steve Hujiboom
First Published: 12-02-2013 / 00:00 GMT
Last Updated: 21-03-2018 / 17:15 GMT
Version: 1.0 (????) 17-10-2018 / 12:45 GMT

Ni No Kuni: Wrath of the White Witch Strategy Guide Download PDF

Show guide info ◀︎

Get a Gamer Guides Premium account:

Post Completion

Post Completion

Finishing Bounties and Errands Part 5

Bounty #116 - Wood You Believe It

Description: A black orb has appeared near the Whispering Waterfalls, sending the local wildlife into a frenzy. Go and investigate!

Unlock Requirement: Start Errand #131.

Last Seen: In the Deep Dark Wood (Summerlands)

Stamps: 0

Rewards: Harrowfang, 2500 G

Enemies: #336 - Fury of the Forest

This is a rehash of the Guardian of the Woods fight, so travel to The Deep Dark Wood and make your way to the boss area to find a black orb, which will make you fight the Fury of the Forest!

As with the Guardian of the Woods, make sure to defend whenever he’s about to use Windfall, then barrage him and go for the gold glim to make him pay. In the meantime, normal attacks from your familiars will do fine. Make sure to keep an eye on your HP though, as his attacks are actually pretty strong. He shouldn’t give you much trouble… he’s too slow.

Bounty #117 - A Twist in the Tail

Description: The mice in Ding Dong Dell have been especially troublesome of late. Go and find out what’s going on!

Unlock Requirement: Start Errand #131.

Last Seen: In Ding Dong Well (Summerlands)

Stamps: 0

Rewards: Starspun Tunic, 2500 G

Enemies: #338 - Dickory Dock

This is a rehash of the Hickory Dock fight, so travel to Ding Dong Dell and head down to the Ding Dong Well, making your way to the boss area to find a black orb, which will make you fight Dickory Dock!

As with Hickory Dock, this guy will use his Tailspin to confuse you; use All-Out Defense and Defend yourself to try and minimize the chances for the status effect, or use your Thumbelemur to avoid it altogether. He’ll use Mousefire as well; when it backfires on him, make him pay, hopefully getting a gold glim and firing him up. Again, normal attacks from your strongest familiars will suffice, and you’ll most likely not even have to heal.

Bounty #118 - A Return to Arms

Description: Something strange is happening to the forest… Could it be related to the black orb that has appeared near the spring?

Unlock Requirement: Start Errand #131.

Last Seen: In Golden Grove (Summerlands)

Stamps: 0

Rewards: Shiny Shield, 2750 G

Enemies: #340 - Badiataur

This is a rehash of the Gladiataur fight, so travel to the Golden Grove and enter from the south. From there, you’ll find a black orb in front of you, which will make you fight the Badiataur!

As with the Gladiataur, you’ll want keep your distance, casting your strongest storm-based spells and tricks to whittle down his HP. When you see Savage Swipe, whomever he is targeting, control them and move them out of the way, as it does major damage. As for his Everblade, it’s still strong, but not as much as Savage Swipe, so issue an All-Out Defense and Defend against it.

Also as before, he’ll eventually get ticked, throw his sword and shield, and start charging you. Again, stay out of his way, stay healed, and deal damage from a distance. Headlong Rush can put you in a really bad spot, so be sure to issue an All-Out Defense for this as well.

Bounty #119 - Back and Unabashed

Description: An eerie black orb has appeared in the Temple of Trials. Go and investigate it!

Unlock Requirement: Start Errand #131.

Last Seen: In the Temple of Trials (Summerlands)

Stamps: 0

Rewards: Sorcerer’s Soul, 3000 G

Enemies: #343 - Smashura

This is a rehash of the Bashura fight, so travel to The Temple of Trials and examine the black orb behind Solomon, which will make you fight Smashura!

He’s actually pretty pathetic compared to his earlier counterpart. Buff up your party, then issue an All-Out attack and just beat the life out of him. His Devastation attack does a decent amount of damage to your party; don’t worry about defending against it, but be sure that your party has a decent amount of health afterward. Bash (or smash) away at him, hopefully canceling an attack and giving you a chance at a gold glim.

Bounty #120 - Ready to Blow

Description: Old Smoky is rumbling again… Could it be something to do with the black orb that has appeared near its summit…?

Unlock Requirement: Start Errand #131.

Last Seen: On Top of Old Smoky (Summerlands)

Stamps: 0

Rewards: Griffin’s Talons, 3250 G

Enemies: #345 - Vulcaan

This is a rehash of the Moltaan fight, so travel to Old Smoky and make your way to the boss area to find a black orb, which will make you fight Vulcaan!

As with Moltaan, try to get behind him and attack his tail, doing as much physical damage as you can, as quickly as you can. Being behind him, you should avoid the majority of his attacks, so keep whacking away at him, hopefully cancelling an attack and getting a gold glim.

When you see his Volcanic Roar or Tail Flail coming, be sure issue an All-Out Defense command, and afterward, help Esther heal if necessary, as they will both do quite a bit of damage.