At this point in the game you open up a lot of optional content that you can now visit, explore, pursue or complete. Here’s a handy list of all things that you can currently undertake:

Revisit Old Father Oak to visit a [HEALING TEAR GEM] plus a page in your Wizard’s Companion (304).

Errands #012 - #018, #077, #082, and Bounties #098 - #102 have opened up. You can also complete Errand #008 (from the Fairyground, which you had to leave open for now). See below for details on the errands.

You can visit the Crypt Casino at the Tombstone Trail. There are various prizes you can buy with your Chips, but the Crownberries and Big Babana, as well as the Bluster Blade are currently the most worthy of your efforts. The first two alchemy items are used to create the most powerful treats, while the blade is quite decent storm-based sword for this moment in the game.

You can revisit Sage Solomon at the Temple of Trials and participate in the Solosseum, in which you fight various consecutive battles. For now, Rank E is most likely the best you can manage. It helps to equip a Burning Blade for this rank, or use familiars with fire-based abilities. You’ll have to fight three battles; order Oliver and Swaine not to use any abilities in the first battle, heal with Esther while having them perform All-Out attacks on the enemy and kill the Ruffian first.

The second battle can be fought the same way, but spare one creature in order to heal up for the tougher third round. Focus on a single enemy (and allow Oliver and Swaine to use abilities this time), such as the Danglerfish. With only two enemies left, heal your party and swiftly take them out one by one with All-Out attacks. You’ll be rewarded with a [DRAGON TUSK] and [2000 G].

Trophy/Achievement Icon
Solosseum Slugger

Awarded for winning your first bout in the Solosseum Series.

Trophy icon

The islands surrounding Autumnia can be explored. This was already possible, but you’re much better prepared now. Below are more details.

Now’s also a good time to explore the islands southwest of the Summerlands. There are plenty of items and mini-sidequests to be done there, and the westernmost island of the bunch (The Hermit’s Shell) also has a forage point that gives a [METEORITE FRAGMENT]. If you’ve collected one of these (from here) before, you can now make the excellent Barrier Badge (Iron Shield + Meteorite Fragment x2 + Sprocket x2) . It grants +15 defense and magic defense while lowering evasion and accuracy by 5 points.

The cave on this island is filled with familiars that you can speak to with Nature’s Tongue. There are five mini-quests to be done here:

  1. The Naiads want two Carnation Cakes and a Carrot Cake. Your reward is a [SAGE’S SECRET]. (The Cakes are easily made through alchemy.)

  2. There’s a Clinketyclank who wants three Sprockets. Be sure to first craft the Barrier Badge (see right above), since that takes an absolute priority in terms of rewards. You can collect any further Sprockets from Sprog Cogs in the southern parts of Autumnia; either steal them or wait for a drop. Your reward will be a [THUNDERSPARK GEM].

  3. The Puss in Boats want two Well-Worn Swords. You can simply buy these from the Cawtermaster in Ding Dong Dell. Your reward is a [POISON PINCH GEM].

  4. Mister Jackpotty wants to meet a fellow familiar. Catching a potty is possible by fighting them at sea nearby Shipwreck Shore, southeast of the Shimmering Sands. The reward for this is [PIXIE DEW x3].

  5. The Duncecap has a similar request. It wants to meet a fellow mushroom familiar. Catch one in Golden Grove if you don’t have one and bring it back; the reward are [GLOWCAPS x5].

If you fulfill all five requests, you’ll also get the [NAME TAG], which allows you to rename any of your familiars. J-RPG classic!

Of course you can also set sail to find Kublai, in which case you’ll need to travel to the northeast part of the Summerlands continent, toward the Skull Mountain.

Autumnia Islands Exploration

The isle east of Autumnia is called The Spindle, and its inhabitants are fairly strong. You can only partially explore the island at this time, but there’s a hidden treasure that can be found nonetheless. Move around the rocks to the south and search the westernmost cliff to collect a [PIXIE DEW] . Unfortunately, the island to the northeast of Autumnia - The Broken Crown - cannot be accessed by the Sea Cow as it has no beaches. Note it for later.

Of much more interest are the islands northwest of Autumnia. The largest island is known as Swan Island and you’ll meet some ‘familiar’ faces there (Mite, Thumbelemur, Drongo, Seed Sprite). The first hidden treasure on Swan Island is easy to find: move south from the beach and search the base of the mountains right between two small forests to find [SUNDROP x2] .

Still on Swan Island, follow the northeast trail to its end and search the soil for [500 G]. Not bad!

There’s also a useful forage point on the west side of Swan Island that nets you [FOGDROP], an ingredient used in several alchemy formulas.

Visit the small island west of Swan Island and walk over the beach the tiny adjacent isle. Search the south area to collect [BABANA FLAN x2].

The small island west of Swan Island contains a hidden treasure itself; search the northernmost tip of it to find a [CAPPUCINO].

The island south of Swan Island is called Ugly Duckling Isle. The forage point here contains an [ANGULA].

The northernmost tip of the Ugly Duckling Isle contains [RUBY RIPPLE ICE CREAM x2].

You can also visit the northwest part of Autumnia by disembarking at the western beach of the continent, which gives access to a mountain trail with very powerful enemies. If you’ve leveled up to around level 40 (for your characters) you should be able to defeat them, but not without difficulty, so it’s better to avoid any enemies here for now.

If you want to take a risk for a rather decent treasure, save your game on the beach and head to the far end of the trail. Search the area northeast of the stone at the end to find a [PHOENIX BREATH] item, which has the power to revive your entire party to full health and is supremely useful in the final dungeon(s). There’s also a forage point at the end of this mountain trail that holds a [PLANET CRYSTAL], an item used in alchemy.

Errands / Bounties

Errand #012 - Asleep on the Job

Errand #013 - Piggy Paranoia

Errand #014 - Research on the Rocks

Errand #015 - School's In

Errand #016 - Stength to Soldier On

Errand #017 - A Suspicious Mind

Errand #018 - …Where the Heart Isn't

Errand #077 - The Forest Alchemists

Errand #082 - Notes from the Tracks

Bounty #098 - Causing a Stink

Bounty #099 - Magmadder than Ever

Bounty #100 - Shell on Earth

Bounty #101 - Splash Damage

Bounty - #102 - Fiery Giant

Guide Information

  • Publisher
    Namco Bandai Games
  • Platforms
    PS3
  • Genre
    RPG
  • Guide Release
    22 January 2013
  • Last Updated
    7 December 2020
  • Guide Author
    16

Share this free guide:

Version 1.1

  • Full post-completion guide added, finish everything in the game!
  • Location of every unique in-game treasue chest & item.
  • Main story completed from start to finish!
  • Strategies for every boss battle.
  • All possible alchemy recipes listed.
  • Full trophy list.
  • Every Familiar and their evolutions!

Get a Gamer Guides Premium account:

Discord logo
Remove this ad
Subscribe to Premium
Remove this ad - Subscribe to Premium