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Tiny Tina's Wonderlands

When does your Class Feat unlock?

By
Jarrod Garripoli

Whenever you choose a class at the beginning of the game, during Character Creation, you will notice they have something called a Class Feat. This is a powerful always-on passive ability that comes with the class–no points are needed to be spent to purchase this Class Feat. Each Class Skill tree can potentially be built around a Fear. Each Class only has a single Feat, and you can view what the Feat is by going to your Skills menu and navigating to the top of the tree.

Upon beginning a New Game, you won’t have access to your Class Feat. It isn’t until you are on the main story mission, Hero of Brighthoof, that you will finally unlock it. This will happen a little bit into the mission, after destroying the third catapult. You will return to the gate and speak with the one NPC, then have to do one little thing, unlocking the Feat.

Brr-Zerker Class Feat - Rage of the Ancients

Using an Action Skill causes the Fatemaker to become Enraged, adding bonus Frost Damage to their attacks. Enrage Duration will not deplete while an Action Skill is active and ends if the Fatemaker enters Save Your Soul. Activating an Action Skill when already Enraged restores a portion of the Enrage timer.

Clawbringer Class Feat - Wyvern Companion

The Clawbringer is accompanied by a Wyvern Companion that flies through the environment and attacks enemies with its claws and Fire Breath. Any increases to the Fatemaker’s Damage also apply to their Companions.

Graveborn Class Feat - Demi-Lich Companion

The Fatemaker is accompanied by a floating Demi-Lich Companion that targets enemies at range and deals Dark Magic damage. Whenever the Fatemaker casts a Spell, the Demi-Lich will cast Hellish Blast, creating a homing projectile of the Spell’s elemental type, dealing damage to nearby enemies on impact. Any increases to the Fatemaker’s Damage also apply to their Companions.

Spellshot Class Feat - Spellweaving

Casting a Spell or reloading a weapon grants the Spellshot a stack of Spellweaving, increasing Spell Damage. Spellweaving stacks automatically decay after a few seconds. Casting a Repeating Spell has a chance to award additional Spellweaving stacks with each Repeating Cast.

Spore Warden Class Feat - Mushroom Companion

The Fatemaker is accompanied by a Mushroom Companion that targets nearby enemies and deals Poison Damage. Pinging an enemy will cause your Mushroom Companion to lunge towards them. Any increases to the Fatemaker’s Damage also apply to their Companions.

Stabbomancer Class Feat - Dirty Fighting

The Fatemaker’s Critical Hit Chance is increased. There is nothing else to the Stabbomancer’s Class Feat, other than the above.

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Guide Information

  • Publisher
    2K Games
  • Platforms,
    PC, PS4, PS5, XB One, XB X|S
  • Guide Release
    25 March 2022
  • Last Updated
    23 May 2022
    Version History
  • Guide Author

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