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Pokémon: X & Y
Strategy Guide

Author(s): Daniel Chaviers
Editor(s): Andrew Mills
First Published: 01-11-2013 / 00:00 GMT
Last Updated: 12-06-2020 / 06:10 GMT
Version: 1.3 (????) 11-07-2020 / 01:00 GMT

Pokemon Found Everywhere

Pokémon Type Encounter Rate
Cubone Ground 20%
Lunatone Rock/Psychic 10%
Machop Fighting 30%
Mawile Steel/Fairy 5%
Kangaskhan Normal 5%
Onix Rock/Ground 10%
Rhyhorn Ground/Rock 10%
Solrock Rock/Psychic 10%

Pokemon From Ceiling

Pokémon Type Encounter Rate
Ferroseed Grass/Steel 15%
Woobat Psychic/Flying 85%

Pokemon Found Using Rock Smash

Pokémon Type Encounter Rate
Dwebble Bug/Rock 65%
Onix Rock/Ground 35%

This place is a bit of a maze, but at least you know when encounters are happening as they only begin when you move into a shadow. Below you'll find a not-to-scale map of the area. You begin at the 'E'. Follow it along to get the two items, then head to the 'X' to reach the next area, which is like a normal area in terms of movement.

Once you reach the next area, you'll have your first encounter with Team Flare. Aww crap!

Trainer Battle: Team Flare Grunt

If you see a Team Flare Grunt, expect more of them in the same area.

Pokémon Level Type
Houndour 18 Dark/Fire
Zubat 18 Poison/Flying

What's going on?! Anyway, head east along the cart tracks and you'll reach another grunt.

Trainer Battle: Team Flare Grunt

Pokémon Level Type
Gulpin 18 Poison
Electrike 18 Electric

Follow the path along and you'll come upon a pair of grunts. Your rival will catch up though and when you're ready you can join her and fight a double battle against these two.

Double Battle: Team Flare Grunt & Team Flare Grunt

Reflect and Light Screen are doubly useful in Double Battles!

Pokémon Level Type
Scraggy 20 Dark/Fighting
Croagunk 20 Poison/Fighting

Pokemon Trainer Serenas/Calems Party

If Chespin was your starter

Pokémon Level Type
Espurr 18 Psychic
Absol 18 Dark
Braixen 20 Fire

If Fennekin was your starter

Pokémon Level Type
Espurr 18 Psychic
Absol 18 Dark
Frogadier 20 Water

If Froakie was your starter

Pokémon Level Type
Espurr 18 Psychic
Absol 18 Dark
Quilladin 20 Grass

Continue past the grunts until you find the Escape Rope . From there, go over and approach the scientist. Speak with him and he'll offer you and your rival a fossil each. You get to decide which one you want. The Jaw Fossil can be used to revive a Tyrunt, a Rock/Dragon-type .

The Sail Fossil can be used to revive a Amaura, a Rock/Ice-type . Choose one and then the scientist will leave. After he does; your rival will mention that they're heading to the next gym. Might be an idea to go yourself! Anyway, you can either backtrack out of this area; or simply use the Escape Rope you just found to leave.

Take Old Amber to the Fossil Lab to turn it into the fearsome Aerodactyl.

Tip #019: Fossils Galore!

If you use Rock Smash to shatter the small rocks, you can find Pokemon Fossils, which you can revive at the Fossil Lab. Right now, you can only find Old Amber (which is still pretty awesome), but after beating the Elite Four you'll find many more fossils, including more Sail and Jaw fossils!

Once you're outside; heal up and jump onto the Rhyhorn. Ride it back to the start of the route and head back into Ambrette Town. Head to the Fossil Lab. Inside talk to the scientist at the counter and he'll restore your fossil. You'll get the new Pokémon immediately! After that, prepare yourself to head into Route 8 again.

And when you're ready, head on through the aquarium and out the other side!

Guide Information

  • Publisher
    Pokemon Company International
  • Platforms
  • Genre
  • Guide Release
    1 November 2013
  • Last Updated
    12 June 2020
  • Guide Author
    Daniel Chaviers

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