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Pokémon: X & Y
Strategy Guide

Author(s): Daniel Chaviers
Editor(s): Andrew Mills
First Published: 01-11-2013 / 00:00 GMT
Last Updated: 21-05-2020 / 19:11 GMT
Version: 1.3 (????) 07-06-2020 / 01:39 GMT

Pokémon: X & Y Guide

2 weeks ago · Guide Information

To Gym 5

Route 13 - Lumiose Badlands

Pokemon Found in Moving Dirt Mounds

Pokémon Type Encounter Rate
Dugtrio Ground 40%
Gible Dragon/Ground 20%
Trapinch Ground 40%

Pokemon Found Using Rock Smash

Pokémon Type Encounter Rate
Graveler Rock/Ground 66%
Slugma Fire 34%

Always be ready for wild Pokémon if you're breaking rocks looking for a surprise.

Pokémon encounters a little different here. Dirt mounds appear randomly and chase after you. If they get to close; a battle begins. You can evade them by changing directions as sometimes they'll continue on in the direction you were moving for a few steps. They can be a little annoying when trying to get a run up to skate over a rail though.

Okay; take out your Dowsing Machine and head south down the stairs. Use it to find the hidden Nest Ball . Keep the machine on and head south-west. You'll be able to use it to find a hidden Star Piece . Now head west from there and use the machine once more, this time you'll be able to find a Heat Rock .

Keep that Dowsing Machine on and head east until it picks something up. Use it to find a Guard Spec. Keep it on and head south-east. You'll find a X Accuracy . Now you can turn your machine off. Head back to where you entered the area. See the rail to your east?

Get a run up on your roller skates and move onto it. If you're fast enough you'll move over the bump. You'll find a Smooth Rock in the next area. Once you're done, head south and jump over the ledge there.

Tip #034: After You!

Are the dirt mound Pokemon driving you mad? Instead of rushing like always, you may wish to grind to a halt instead. Turns out the Pokemon in the mounds follow traditional Pokemon rules and won't move until you move. Stopping also makes it easier to judge your surroundings.

Looks can be deceiving; Trapinch evolves into a Ground/Dragon type.

Now keep heading south along the west edge. Pass the first two steel bridges. When you reach the third one, go across. You'll find a Flame Plate here; so pick it up. The small building here requires a code to open it, which you unfortunately don't have yet. We'll get to that soon though. Now, head back to where you began this route once again.

This time head west and a little south. You should see another rail there. Gain speed then head along the rail. Once you reach the other side, head south until you see a breakable rock. Be careful not to accidentally walk over the ledge here though. Break the rock using Rock Smash and grab the Burn Heal behind.

Warning! There's a strong wind that periodically blows from left to right (you'll notice your character struggling to skate fast if you're running into the wind) and this wind will prevent you from making it over the full rail. You need to wait for the wind to subside before attempting the rail mentioned above (we found this out the hard way).

Backtrack to where you got off the rail and grind along the next one. Head north from where you get off and check the small rock there to find a PP Up ! Break the nearby rock with Rock Smash. Follow the path that you've open up. When you pass a small rock by to the west, check it and you'll find a Hyper Potion .

Follow the path all the way around and you'll find TM57 - Charge Beam at the end. Backtrack back over the last rail and head south until you jump over the ledge.

Now head south and a little east. You'll see another rail you can move onto, one that spirals around a bit. Grind along it to the other side. You'll wind up in an area enclosed by the rail. Walk down into the little ditch and collect the Sun Stone sitting there.

Head back around and jump over the ledge leading out west. Now head north with your Dowsing Machine on. You should be able to use it to find the hidden Power Plant Pass in the big boulder. Awesome. Now we can open up the little buildings that we couldn't before! Let's head west and take on the Team Flare Grunt on the steel bridge.

You don't have to use the Dowsing Machine: you can just follow our screenshot here.

Trainer Battle: Team Flare Grunt

Pokémon Level Type
Houndoom 31 Dark/Fire
Golbat 33 Poison/Flying

Now that he's defeated, head past him and use the pass you found to open up the door. Head inside and you'll be inside the power plant!

Guide Information

  • Publisher
    Pokemon Company International
  • Platforms
  • Genre
  • Guide Release
    1 November 2013
  • Last Updated
    21 May 2020
  • Guide Author
    Daniel Chaviers

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