Pokémon: Black & White 2

Type Match-Ups

Vincent Lau

We mentioned this in passing, but it’s time to explain this in full. One thing that makes Pokémon stand out is the intricate Type Match-Up system, which is basically a complicated version of Rock, Papers, Scissors.

Each Pokémon has one or two types; which reflect what kind of Pokémon they are. A fish Pokémon will be a Water-type; while a plant Pokémon will be a Grass-type. Similarly, each move has a type that reflects it. A move called Flamethrower is going to be Fire-type, for instance.

The Water/Flying-type Mantine is strong against Fire-type moves, but it doesn’t stand a chance against Electric-type moves.

How does it affect battling though? Well, like in real life, some things ‘beat’ others. Water douses fire and in the same way, Water-type moves used on a Fire-type Pokémon deal more damage. Fire-type moves also deal less damage to Water-Type Pokemon because of this.

Not all types are strong or weak against all other types; but there are many that work in this way. Some types can’t even damage Pokémon of certain types, such as Poison-Type moves when used on a Steel-Type Pokémon. Taking proper advantage of type match-ups is what separates the best from the rest.

Our Handy Type Match-Up Table

The below table is structured so that when you want to check it; simply look at the left column first to match what move-type you’re using and then look right to match the Pokemon-type you’re facing.

Example: If we were up against a Fire-type Pokemon, then from the table we can see that using another Fire-ype against it would be a waste of time as it does only half the damage. However; if you had a Pokemon with Water , Ground or Rock-type moves, then you’d be dealing 2x the damage levels.

The numbers shown are the damage multipliers. So x2 means the move is “super-effective” and does twice the normal damage.

Dual-Type Pokemon

When an opposing Pokémon is dual-typed, things get slightly more complicated. What happens is that the damage multipliers for both types are multiplied together.

Example A : If we were up against Virizion, a Grass/Fighting Pokémon, then a Fire-type move would do double damage, because Fire is super effective against Grass and does normal damage to Fighting. Similarly, a Dark-type move would do half damage because it’s rubbish against Fighting and normal against Grass.

The kicker is that Flying-type moves do quadruple damage, because they’re strong against both Grass and Fighting. Ouch!

Example B : What about Scrafty, the Fighting/Dark Pokémon? Flying-type moves do double damage, as they’re strong against Fighting and normal against Dark. Dark-type moves should be avoided as they do a quarter damage, being both rubbish against Fighting and Dark.

Don’t bother with Psychic-type moves either, as despite being strong against Fighting, they do no damage to Dark, which means they do no damage to our crafty Scrafty.

Guide Information

  • Publisher
    Pokemon Company International
  • Platforms
  • Genre
  • Guide Release
    6 October 2012
  • Last Updated
    19 December 2020
  • Guide Author
    Daniel Chaviers, Vincent Lau

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Inside this guide you will find:

  • Top tricks for beating all eight Gym Leader
  • Beat the Elite Four and the current Champion with style!
  • How and where to find the Pokemon you want to catch
  • Find and catch all Legendary Pokemon!
  • Post story-mode walkthrough with all hidden areas uncovered
  • Save time by finding the rarest of items for free!
  • Packed full with high-quality screenshots!
  • Tips and info on both Black and White versions
  • Wild Pokémon Encounter rates.
  • Mysterious Nature Preserve.
  • Videos for all the Gym Leader and Elite Four battles, plus legendary Pokemon.
  • Advanced stat building systems - learn how to raise a prize Pokémon

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