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Hammer

By
Vincent Lau

Go for the head!!

Overview

The Hammer is one of two impact weapons. It is a simple weapon: Mash the monster’s face in, knock them over and knock them out, then continue bashing their faces in. The Hammer packs immense raw power but does not sacrifice mobility. Its signature feature is its charge, which if timed correctly, lands massive damage on the monster. Unlike the Great Sword, the Hammer can charge while moving at the expense of stamina. Focus on the face whenever possible.

Pros

  • No gimmicks, simplicity at its finest

  • Can still move somewhat quickly with the weapon unsheathed

  • Charge is mobile, allowing for repositioning while charging

  • High raw power
    Cons

  • Slow attack speed

  • Limited range makes it hard to hit heads that are high up

Attack Controls
Ground Smash X, combos three times
Side Smash A, does not combo into anything
Charge Attack Lv. 1: Rising Smash R, can move around while charging
Charge Attack Lv. 2: Upswing R
Charge Attack Lv. 3: Superpound or Golf Swing R, wait for white flash. Superpound while stationary, Golf Swing while moving
Roll forward B

Usage Tips

Hammer users should capitalize on the mobility of the weapon and try to unleash Level 3 charges whenever possible, and use the X-X-X combo for quicker hits. Never use the A attack, it cannot end a combo, or start a combo, and is very weak. Just forget that it exists. Focus on your X combo and your level 3 charge. The Superpound is the Hammer’s most powerful attack, but you have to stand still. If you’re still moving, you’ll do a Golf Swing instead, which is still powerful and can be used if you have to stay on the move.

Be careful about overcharging. If you overcharge, your final unleashed attack will be much weaker than a precisely timed Level 3 charge, and you will spin around, then be forced to endure a long cooldown during which time you can get hit.

Recommended Skills

Because there is no shield, Evasion+1/+2 and Evade Distance Up can be very useful for when you are rolling around a lot. Knockout King helps you get KOs faster, as you should always be aiming for the head. Focus increases the speed with which you can reach Level 3. Marathon Runner slows down the speed at which your stamina depletes as you are charging too! If you want to get in a charged attack without being interrupted, consider investing in Earplugs.

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Guide Information

  • Publisher
    Capcom
  • Platforms,
    3DS
  • Genre
    Action RPG
  • Guide Release
    31 March 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Cassie Sun, Vincent Lau

Share this free guide:

En route to Val Habar, what begins as a bumpy ride in the great desert quickly descends into the fight of your rookie hunter’s life, as a dangerous Elder Dragon appears out of nowhere, threatening to level your ride and the town ahead.

After somehow surviving the attack, your efforts impress the Caravaneer and you’re quickly enlisted into the Caravan. Your mission? To discover the secret of a mysterious “Article”, which will almost surely involve hunting bigger and deadlier monsters in a magical, colorful world that is the world of Monster Hunter.

Overwhelmed? Not so sure what to do? This guide will give you the reference point you need to not only complete the solo campaign with flying colors, but look awesome while doing so!

  • Information regarding Key Quests for both Caravan and Gathering Hall quests.
  • Tips for becoming the best hunter possible–from preparations to Palicos.
  • Breakdown of the 14 unique weapon types and how to wield them to their full potential.
  • Detailed maps and insights for all of the major hunting grounds.
  • Inside scoop on every monster you will face in battle (select postgame monsters pending).

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