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Monster Hunter 4 Ultimate

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Meownster Hunters!

Vincent Lau

Palicos are really great sailors. No, seriously.

Just like you can go on quests to defeat monsters, once you have at least five Palicos recruited aside from your primary Palico, you can send them out on their own mini quests to acquire materials for their own armor and gear, called Scraps.

This feature is called Meownster Hunters and is meant to be as endearing as possible. To send them out, either go to the sign on Sunsnug Isle or talk to the Housefelyne.

Meownster Hunter quests have three difficulty levels based on how far your Palicos will travel, from Near to Far. In order to embark upon the hardest difficulty, you must have enough Provisions , which is noted when you are selecting a route. Provisions refill automatically at the rate of one provision per quest that you yourself complete.

When selecting your Palicos, you can only select Palicos in reserve. Any Palico set as a 1st Stringer cannot go out on a Meownster Hunter quest. Switch around your Palicos to pick the right ones.

Palico Level: A weak Palico will only hinder your progress. Train up your Palicos before sending them out.

Palico Specialty: Meownster Hunter is a lot of rock-paper-scissors. Certain monsters have a certain color, red, blue, or yellow. Red > Blue, Blue > Yellow, Yellow > Red. If a quest has a lot of blue, then take Palicos that have specialties colored red!

Palico Equipment: Make sure your Palicos have some equipment on them so they don’t lose HP quickly.

If you don't want to play the minigame, the Housefelyne will handle everything for you.

Once your Palicos embark upon the quest, you have two options. Either you let the quest play out automatically, or you can control the quest through a cute minigame.

If you want to let the quest handle itself, select your options through the Housefelyne. Alternatively, if you are selecting options at Sunsnug Isle, you can press START and skip.

If you choose to play the minigame, however, there are a few controls you will have to master. When the Palicos first encounter a monster, many icons will pop up associated with a button that can be anything on the d-pad or the buttons A, B, X, or Y. This is where the rock-paper-scissors game will come into play.

You can’t pick all the icons at once, you can only pick one. Choose the one that has an advantage over the monster’s color. That will do the most damage. Afterwards, pick up your rewards, and use it to make better gear (or something…)!

If you play the minigame, you do not have to cycle a quest to get the rewards, but you must wait at least a day (a quest) anyways for Provisions to restore.

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Guide Information
  • Publisher
  • Platforms,
  • Genre
    Action RPG
  • Guide Release
    31 March 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Cassie Sun, Vincent Lau

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En route to Val Habar, what begins as a bumpy ride in the great desert quickly descends into the fight of your rookie hunter’s life, as a dangerous Elder Dragon appears out of nowhere, threatening to level your ride and the town ahead.

After somehow surviving the attack, your efforts impress the Caravaneer and you’re quickly enlisted into the Caravan. Your mission? To discover the secret of a mysterious “Article”, which will almost surely involve hunting bigger and deadlier monsters in a magical, colorful world that is the world of Monster Hunter.

Overwhelmed? Not so sure what to do? This guide will give you the reference point you need to not only complete the solo campaign with flying colors, but look awesome while doing so!

  • Information regarding Key Quests for both Caravan and Gathering Hall quests.
  • Tips for becoming the best hunter possible–from preparations to Palicos.
  • Breakdown of the 14 unique weapon types and how to wield them to their full potential.
  • Detailed maps and insights for all of the major hunting grounds.
  • Inside scoop on every monster you will face in battle (select postgame monsters pending).

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