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Monster Hunter 4 Ultimate

Decorations and Talismans

By
Vincent Lau

Decorations and Talismans are nifty ways to further customize your armor. Notice how some of your armor have slots ? Those are places you can insert Decorations , which the man at the forge will make for you after you have completed a certain amount of the storyline.

Decorations require jewels, such as Aquaglow Jewels , and miscellaneous items ranging from monster materials to marketplace items. Jewels give +1 - +3 skill points in their skill, and some will also add negative skill points to a skill closely related to it.

For example, Handicraft Jewels give +1 to Handicraft, which boosts sharpness levels, but -1 to Sharpness, which affects how fast a weapon loses sharpness, as stated earlier.

If an armor set is only a few points away from a skill, Decorations will help you get there. Or if an armor set has -10 to a skill that is really hindering you, you can make one single decoration to put it at -9 and “gem it out”.

Talismans are randomly generated, more powerful version of Decorations. When you go mining and questing, you will sometimes get Charms as rewards. At the end of the quest, these are appraised , and will turn into randomly generated Talismans.

Some can be incredibly powerful, such as Thunder Atk +13, while others can give massive negative skill points, such as Health -9, in exchange for only a few positive skill points in a useless skill.

Unlike Decorations, which you can have as many as you want so long as your armor has slots, you can only equip one Talisman at a time. Talismans can contain up to three slots for additional Decorations.

Use the Talismans you find to equip even more skills, and save the ones that are useless for when you reach Cathar. There, you can Meld Talismans using special items and produce more randomly generated Charms.

Neither gems nor Talismans are permanent, and you can remove and equip at any time. If you want to remember a set, use Equipment Sets and Register a Set . It will also register the Decorations and Talismans equipped at the time! Nifty!

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Guide Information
  • Publisher
    Capcom
  • Platforms,
    3DS
  • Genre
    Action RPG
  • Guide Release
    31 March 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Cassie Sun, Vincent Lau

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En route to Val Habar, what begins as a bumpy ride in the great desert quickly descends into the fight of your rookie hunter’s life, as a dangerous Elder Dragon appears out of nowhere, threatening to level your ride and the town ahead.

After somehow surviving the attack, your efforts impress the Caravaneer and you’re quickly enlisted into the Caravan. Your mission? To discover the secret of a mysterious “Article”, which will almost surely involve hunting bigger and deadlier monsters in a magical, colorful world that is the world of Monster Hunter.

Overwhelmed? Not so sure what to do? This guide will give you the reference point you need to not only complete the solo campaign with flying colors, but look awesome while doing so!

  • Information regarding Key Quests for both Caravan and Gathering Hall quests.
  • Tips for becoming the best hunter possible–from preparations to Palicos.
  • Breakdown of the 14 unique weapon types and how to wield them to their full potential.
  • Detailed maps and insights for all of the major hunting grounds.
  • Inside scoop on every monster you will face in battle (select postgame monsters pending).

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