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Tigerstripe Zamtrios

Vincent Lau

Unlike its cousin, Tigerstripe Zamtrios prefers to hide out in the heat of the unforgiving Dunes. As a result, it wields paralyzing breath, tiger-mottled hide for camouflage, and the most foul demeanor known to all amphibians elsewhere. Bring the right kind of Drinks and be careful!

Area Start Roam Rest
Dunes 4 1, 5, 7, 10 3


Zamtrios had a pretty scripted battle: After rage mode, it would go into its fatty mode and then deflated shortly after. Well, Tigerstripe Zamtrios scoffs at such predictability, and as such its newest gimmick is its ability to inflate and deflate suddenly, without warning, and to your detriment if you’re standing too close by. Tigerstripe Zamtrios loses no mobility either as it morphs between its two modes, capable of bouncing faster than your eye can follow even when it’s all blown up.

In general, Tigerstripe Zamtrios is similar to Berserk Tetsucabra in terms of personality: Ruthless, unpredictable, spends a lot of time enraged, and leaves very little time between its attacks. Tread with care.

Deflating Laser: When Tigerstripe Zamtrios deflates, it will not deflate slowly and with a gentle demeanor that lets it stay open for attacks. Oh, no, no, Tigerstripe Zamtrios will leap back and blast you point blank with a wide-range water laser that will hit like a truck. This attack can be blocked without Guard Up , for those of you who like your shields.

Paralyzing Spit: Instead of firing ice balls, Tigerstripe Zamtrios, similar to Berserk Tetsucabra, will spit globs of saliva capable of paralyzing you. This is one of the easier attacks to dodge.

Bowling Ball: Tigerstripe Zamtrios will roll multiple times from one end of the stage to another, unlike Zamtrios who had a tendency to just do one revolution and then call it quits. Just stay away until it has completely stopped rolling.

Breakable Parts

This section is only necessary if there are unique parts that can be broken.

Part name: What the part looks like when broken or wounded


Elemental: Ice


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Guide Information

  • Publisher
  • Platforms,
  • Genre
    Action RPG
  • Guide Release
    31 March 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Cassie Sun, Vincent Lau

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En route to Val Habar, what begins as a bumpy ride in the great desert quickly descends into the fight of your rookie hunter’s life, as a dangerous Elder Dragon appears out of nowhere, threatening to level your ride and the town ahead.

After somehow surviving the attack, your efforts impress the Caravaneer and you’re quickly enlisted into the Caravan. Your mission? To discover the secret of a mysterious “Article”, which will almost surely involve hunting bigger and deadlier monsters in a magical, colorful world that is the world of Monster Hunter.

Overwhelmed? Not so sure what to do? This guide will give you the reference point you need to not only complete the solo campaign with flying colors, but look awesome while doing so!

  • Information regarding Key Quests for both Caravan and Gathering Hall quests.
  • Tips for becoming the best hunter possible–from preparations to Palicos.
  • Breakdown of the 14 unique weapon types and how to wield them to their full potential.
  • Detailed maps and insights for all of the major hunting grounds.
  • Inside scoop on every monster you will face in battle (select postgame monsters pending).

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