Outriders Worldslayer which released on June 30th, 2022 brings a new end-game for players to explore This page pertains to one of the optional rooms you can explore in the Trial of Tarya Gratar, The Docks.
Trial of Tarya Gratar The Docks Rewards
Progress through the Trial of Tarya Gratar until you defeat The Arbiter of the Worthy, then head east of the Vestibule Crossroads to find the Docks. This is one of the two optinal rooms you can do before continueing onwards to the Throne Room. It has a focus on Helemets Drops, so If you already have the other pieces of your set and aren’t having much luck with getting your boots, then you’ll definitely want to complete this room.
The Docks Tips
The Docks will require you to clear out two seperate rooms which contain different types of enemies. In the first area you’ll face a mixture of Warriors and Warlords, but you’ll want to keep in cover until you’ve cleared out a fair few of the enemies, as if you’re exposed you’ll be an easier target for enemies in the watchtower. Additionally, you’ll want to make sure you deal with the Warriors to begin with, as there’s more of them and they’re faster, so they could overwhelm you and make you vulnerable for the Warlords to get an easy kill.
After you’ve cleared out the first area, head to the top of the stairs and take the zipline down to the second zone. Here you’ll want to work on taking down the Snow Behemoth first, as if it hits you whilst you’re dealing with the Screechers, then you could be killed quickly.
Make Use of Cover
If you are playing in a group, then you want to send players forward which are using classes that are more designed for close-range combat, such as the Trickster or Devastator. The main reason for these choices is that the Trickster recovers health and shield from getting close-range kills and the Devastator is more of a tankier class.
As for Pyromancer and Technomancer you’ll want them to sit back for a couple reasons. Technomancer have a long range healing ability which could get the close range classes out of sticky situations and put DOTs (Damage Over Time) on enemies from afar. Also, keeping someone back means there will always be someone available to revive.
For solo players you’ll want to follow the same strategy above, so if you’re playing a class which recovers health and deals more damage whilst being up close, then you’ll want to play more aggressively. Alternatively, if your class benefits more with sitting back and dealing damage for afar, then you’ll want to play more defensively.
Make Use of Buffs
Buffs make a huge difference when tackling these optional rooms at high Apocalypse Tiers, as it allows you take out the enemies quicker, so they get less of an opportunity to group up on you and drain your health. Some good buffs to use are the exclusive rounds for each class, such as Twisted Rounds for Trickster and Blighted Rounds for Technomancer. Additionally, if you have a Technomancer in your party using an Ordnance Skill, such as Tool of Destruction with the Cannonade Perk, then you’ll want to make sure they have this activated to give the party a Weapon Damage increase.
Decrease Apocalypse Tiers
If you are really struggling to complete these optional rooms in the Trial of Tarya Gratar, then you may want to consider lowering your Apocalypse Tier by 1 and work on getting better equipment and saving resources to upgrade it. For those who don’t want to play through a full Trial of Tarya Gratar run without earning XP, then expeditions may be a good shout, as it’ll allow you to acquire Titanium and Drop Pod Resources a lot faster.