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Outriders Worldslayer

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How To Complete The Proving Grounds

Shane Williams

Outriders Worldslayer which released on June 30th, 2022 brings a new end-game for players to explore. This page pertains to one of the optional rooms you can explore in the Trial of Tarya Gratar, Proving Grounds.

The Proving Grounds is one of the first optional rooms you can do in the Trial of Tarya Gratar

Trial of Tarya Gratar Proving Ground Rewards

Once you’ve stepped foot into the Trial of Tarya Gratar, follow the path along to the east to find some stairs leading down to the Proving Ground. This is one of the many optional rooms you can visit during your run of Trial of Tarya Gratar and it has a focus on Boot Drops. If you already have the other pieces of your set and aren’t having much luck with getting your boots, then you’ll definitely want to complete this room.

Proving Grounds Tips

The Proving Grounds will challenge you with defeating multiple waves of Feral type enemies in stages, so you’ll begin with fighting enemies from one room, then two and then finally three. However, this arena is very open, so you don’t want to give the enemies too much time to deal damage, so you want to split up the party and have some players going towards the enemy and some sitting back.

Make Use of Cover

If you are playing in a group, then you want to send players forward which are using classes that are more designed for close-range combat, such as the Trickster or Devastator. The main reason for these choices is that the Trickster recovers health and shield from getting close-range kills and the Devastator is more of a tankier class.

As for Pyromancer and Technomancer you’ll want them to sit back for a couple reasons. Technomancer have a long range healing ability which could get the close range classes out of sticky situations and put DOTs (Damage Over Time) on enemies from afar. Also, keeping someone back means there will always be someone available to revive.

Make Use of Buffs

(1 of 2) Make use of cover to avoid taking too much damage

Make use of cover to avoid taking too much damage (left), and make use of buffs such as the Twisted Bullets. (right)

Buffs make a huge difference when tackling these optional rooms at high Apocalypse Tiers, as it allows you take out the enemies quicker, so they get less of an opportunity to group up on you and drain your health. Some good buffs to use are the exclusive rounds for each class, such as Twisted Rounds for Trickster and Blighted Rounds for Technomancer. Additionally, if you have a Technomancer in your party using an Ordnance Skill, such as Tool of Destruction with the Cannonade Perk, then you’ll want to make sure they have this activated to give the party a Weapon Damage increase.

Decrease Apocalypse Tiers

If you are really struggling to complete these optional rooms in the Trial of Tarya Gratar, then you may want to consider lowering your Apocalypse Tier by 1 and work on getting better equipment and saving resources to upgrade it. For those who don’t want to play through a full Trial of Tarya Gratar run without earning XP, then expeditions may be a good shout, as it’ll allow you to acquire Titanium and Drop Pod Resources a lot faster.


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Guide Information

  • Publisher
    Square Enix
  • Platforms,
    PC, PS4, PS5, Stadia, XB One, XB X|S
  • Genre
    Adventure, RPG, Third-person shooter
  • Guide Release
    27 June 2022
  • Last Updated
    26 October 2022
    Version History
  • Guide Author

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