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Fantasy Life
Strategy Guide

Author(s): Vincent Lau
Editor(s): Vincent Lau, Claire Farnworth
First Published: 08-09-2014 / 00:00 GMT
Last Updated: 20-03-2018 / 09:26 GMT
Version: 1.1 (????) 17-10-2018 / 23:29 GMT

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Magician

Magician

Information and Controls

Magicians harness the power of nature to cast potent magic spells.

Acquired Skills :

  • Magic
  • Earth Magic
  • Water Magic
  • Fire Magic
  • Wind Magic

Magicians call on the power of spirits to attack enemies with fire, water and wind spells or heal themselves and their allies with earth spells.

Unlike the other three combat Lifes, Magicians cause elemental damage with all of their attacks, which is useful against monsters weak to a certain element.

Additionally, Magicians can restore HP without the aid of items. However, SP is required to cast all spells, so it’s vital walkers of this Life carry an excess of SP restoring items.

Recruitable Allies

**Character** **Location (Day)** **Location (Night)** **Rank**
Nox East Castele: Woods (Same) Apprentice
Fabbie Port Puerto Palace Way (Same) Expert
Hazel East Castele: Outside her house East Castele: Inside her house Master
Colin Ancient Ruins Path (Same) Hero
Jinx East Castele: Hazel's House (Same) God

Controls

**Button** **Name** **Rank**
D-Pad (Set Element) Any
A (Fire) Fairy Fire Any
A after 3rd Fairy Fire Heavy Flame God-in-Training
A after Heavy Flame Flame Shot God-in-Training
A (Water) Snowball Any
A after 3rd Snowball Iceball God-in-Training
A after Iceball Iceball Slam God-in-Training
A (Wind) Windcutter Any
A after 3rd Windcutter Galeforce God-in-Training
A after Galeforce Bolt Strike God-in-Training
A (Earth) Sapling Heal Any
A after 3rd Sapling Heal Sapling Aid God-in-Training
**Button** **Name** **Rank**
A after Sapling Aid Sapling Cure God-in-Training
Hold A, then release (Fire) Fireball Fledgling
Hold A (long), then release (Fire) Firesplosion Expert
Hold X, then release (Fire) Fire Storm Apprentice
Hold X (long), then release (Fire) Wall of Fire Expert
Hold A, then release (Water) Icy Breath Fledgling
Hold A (long), then release (Water) Snapfreeze Expert
Hold X, then release (Water) Ice Storm Apprentice
Hold X (long), then release (Water) Blizzard Expert
Hold A, then release (Wind) Air Sickle Fledgling
Hold A (long), then release (Wind) Razor Wind Expert
Hold X, then release (Wind) Thunder Storm Apprentice
**Button** **Name** **Rank**
Hold X (long), then release (Wind) Cosmic Thunder Expert
Hold A, then release (Earth) Flower Heal Fledgling
Hold A (long), then release (Earth) Healing Forest Expert
Hold X, then release (Earth) Healing Meadow Apprentice
Hold X (long), then release (Earth) Nature's Bounty Expert
X after special skill gauge is full Falling Star Adept
X after special skill gauge is full Shooting Star Master
X after special skill gauge is full Meteodrive God
X after special skill gauge is full twice Ancient Wisdom God