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Read the letter in your mailbox

Someone needs our help; let’s not keep them waiting!

The next day starts off in a more ordinary manner with the postman launching a letter into your mailbox. Either leave your room to inspect the mailbox outside or tap “My Room” and navigate to the “Mail” section to read your mysterious new letter.

Hmm, we’ve got a feeling our day is going to be anything but ordinary…

Go to the Royal Court at the castle

While it’s not clear who the sender of the letter is or what they want from you, one thing is certain: they want you to come to Castele Castle and quickly.

You went there earlier, so hopefully you remember the way. It’s directly north from Castele Square, so nothing too complex. Inside, the Minister won’t stop you like before, so you’re free to continue ahead. But boy was he acting suspicious…

Climb up the staircase like last time and enter the Royal Court. Remember to mind your manners!

The King is having a conversation with Mustang and Hughes, but you’re free to interrupt. After you show everyone your letter though, the atmosphere in the court goes pale.

Wondering what the heck’s going on, Flutter suggests we grill the Minister for details. He looks like the easiest target, after all.

Talk with the Minister

The Minister avoids divulging too much information, but he does offer a bit of help, distracting the palace guards so you can go around and enter the Inner Garden .

Go into the Inner Garden

To get to the garden, head for the door to the far east or the one to the far west on the ground floor. Either works.

Once inside, continue ahead and approach the door at the far end on the right.

Also check the black treasure chest in the garden’s north-east corner for a Smiley Flower .

Infiltrate the locked chamber

The Queen’s got a plan to get you inside.

According to the gossiping paladins, the Princess has been locked in her room by her father, the King. Something tells us this might be related to the letter you received.

But first, how do you get past the guards? Head back to the garden area and speak to the Queen in front of the fountain.

Ta-da! You’ll receive a fresh Apple Pie . Well, not for you–it’s for the Princess.

Bring the Princess a snack

With the Apple Pie in hand, you’ve got an excuse to enter the Princess’s room, so return to the guards by the door and barter your way in.

Conveniently, the guards don’t offer much resistance, so head on through the door before they change their minds.

Inside, you’ll meet with the Princess and deliver the Apple Pie as promised.

Hunt for a rope ladder

After a long and insightful conversation, you will be requested to look for a rope ladder, apparently in the King’s room.

Exit the Princess’s chamber, then run west towards the door to King Erik’s Chamber , along the corridor. Oddly, nobody bothers to stop you, so count your blessings and go inside.

We’ll ask why the King is hiding a Rope Ladder later…

The rope ladder could be anywhere, but we think it’s under the King’s bed, in the west wing. Well, what do you know: there’s a Rope Ladder there!

Report to Laura

Return to Laura’s chamber so you can give her the Rope Ladder.

Enter Lauras secret room

Amazingly, Laura has a secret room. We want one too…

Anyway, ahem, head east through the secret passage until you find Laura next to an open window.

Go down the rope ladder

Laura’s obviously been doing this “escaping from the castle” thing quite often, as you watch her hang the rope ladder from the window with great ease.

With Laura in tow, the only thing to do is approach the window and climb down the rope ladder.

Hurry to the Grassy Plains!

After descending the ladder you’re emerge in the East Castele Woods. From here, make your way towards the East Grassy Plains .

You’ve been there before, so we won’t bother you with the directions. But if you get lost, as always, just follow the red arrow on the bottom screen.

Climb Mt. Snowpeak

Upon reaching the plains, your next destination is Mt. Snowpeak . From where you are, head in a north-easterly direction, up the rugged mountain road. Just before the entrance there’s a Save crystal and a paladin camp, so you can’t miss it.

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Guide Information
  • Publisher
    Nintendo
  • Platforms,
    3DS
  • Genre
    RPG, Social simulation
  • Guide Release
    8 September 2014
  • Last Updated
    7 December 2020
  • Guide Author
    Vincent Lau

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How to enjoy life in Reveria to the fullest with our jam-packed walkthrough, which covers the main story from your first day in town to the eventual saving the world. Plus comprehensive guides for each of the twelve Lifes, taking you from Novice rank all the way up to the fabled Legend rank! Better say “goodbye” to real life for a while…

Version 1.1 includes:

  • Explanations of all the game features so you don’t start the game on the wrong foot.
  • Every Life, from Paladin to Alchemist, covered from beginning to retirement.
  • Full list of Challenges–no more running around like a headless chicken!
  • Hundreds of high-quality screenshots to improve your reading experience.
  • The lowdown on all the facets of in-game connectivity, such as StreetPass and DLC.
  • All the mysterious activities you can get up to after surviving the story.
  • Passwords to get all the rare and exclusive items.
  • Complete walkthrough of the Origin Island DLC.
  • All the help you need for collecting (and spending) the elusive Lunares Coins.
  • Detailed maps and tips for all the tricky Ancient Tower trials.
  • In-depth strategies for all the God-in-Training and God challenges.
  • Advanced tips: recommended gear, additional materials, god materials and more.

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