Pokémon: Sword & Shield

Galar Mine No. 2

By
Ben Chard
&
Vincent Lau

Because one mine wasn’t good enough!

Wild Pokémon - Overworld

Pokémon Type Encounter Rate
Stunfisk Ground/Steel Fixed
Drednaw Water/Rock Fixed
Gastrodon Water/Ground Fixed - Requires Rotom Bike Upgrade
Shellos Water 25%
Wimpod Bug/Water 25%
Binacle Rock/Water 15%
Scraggy (Sword only) Dark/Fighting 15%
Croagunk (Shield only) Poison/Fighting 15%
Noibat Flying/Dragon 10%
Chewtle Water 5%
Shuckle Bug/Rock 5%

Wild Pokémon - Random Encounters

Pokémon Type Encounter Rate
Wimpod Bug/Water 20%
Noibat Flying/Dragon 20%
Scraggy (Sword only) Dark/Fighting 15%
Croagunk (Shield only) Poison/Fighting 15%
Binacle Rock/Water 10%
Shuckle Bug/Rock 10%
Shellos Water 10%
Chewtle Water 10%
Stunfisk Ground/Steel 5%

Wild Pokémon - Fishing

Pokémon Type Encounter Rate
Barboach Water/Ground 55%
Chewtle Water 30%
Corphish Water 15%

The next Gym is actually back at Motostoke, but the Gym Leader is currently away. Apparently, you can find him here. From the Hulbury entrance, begin heading east. You’ll come across a bunch of Pokémon, with a large pond on the right. Next, head south–or try to, at least. Before you can get anywhere, you’ll run into that snarky kid again.

Pokémon Trainer Bede

Pokémon Level Type
Solosis 21 Psychic
Gothita 22 Psychic
Ponyta (Galarian) 22 Psychic
Hatenna 23 Psychic

Looking at his lineup, Bede clearly fashions himself as a Psychic-type trainer. All of his Pokémon are weak to Bug, Ghost and Dark-types. If you have a Dark-type, they’re ideal, since they take no damage from Psychic moves. Otherwise, all of his Pokémon have yet to evolve and are thus relatively frail, although they can hit hard!

As a reward for winning, you’ll be given Bede’s League Card. Next, head south as you originally planned. Be careful as you approach the corner, because there’s a sneaky Galarian Stunfisk poking out from the ground. To the right is a trainer you’ll have to beat to get past.

Worker Francis

Pokémon Level Type
Carkol 21 Rock/Fire

Francis has an evolved Rolycoly, which has gained the Fire-type. It’s therefore incredibly weak to Water and Ground. Fighting and Rock-types are also very good.

Dusk Balls are more effective in dark places (like this mine) or during night time.

Scoop up the 3 Dusk Balls on the right. Then continue south, along the next pond. Be careful of multiple Galarian Stunfisk hiding in the ground. Once you’ve gone past the pond, there’s a trainer below looking around for a fight.

Worker Yvonne

Pokémon Level Type
Roggenrola 20 Rock
Timburr 21 Fighting

Nothing that should surprise you here. Roggenrola falls to Water, Grass, Ground, Steel or Fighting-types. Meanwhile, Timburr doesn’t like Flying, Psychic or Fairy-types.

Go over and retrieve the Grip Claw to Yvonne’s left. Next, follow the path south, then west. Again, there’s a pesky Galarian Stunfisk hidden around here. Soon, you’ll run into those Team Yell goons. Are you ready to give them a good beatin’?

Team Yell Grunt and Team Yell Grunt

Pokémon Level Type
Linoone (Galarian) 22 Normal/Dark
Pancham 21 Fighting
Thievul 21 Dark
Liepard 22 Dark

You’ll be joined by Hop for another Multi Battle. Hop will send out his trusty Wooloo first. The first grunt will use Galarian Linoone, followed by Pancham. Meanwhile, the second grunt uses Thievul and then Liepard. Linoone is an evolved Zigzagoon, while Liepard is an evolved Purrloin. Both retan the same weaknesses though.

Ideally, you want to use Fighting, Bug or Fairy Pokémon; Fighting deals 4x damage against Linoone, while Fairy also hurts Pancham. Either way, focus on Thievul first as it can use Snarl to hit both you and Hop, plus it can boost its damage with Nasty Plot. From there, you might as well take down Liepard as well, so you can gang up on the first grunt.

Once the coast is clear, go west. Check out the Drednaw wandering around! Also, search the equipment on the left to find some hidden Stardust. Next, head south. You’ll reach another pond, with paths going left and right. Go left first. Hopefully you spot the Galarian Stunfisk hiding here. Search the minecart at the end for some Soft Sand.

(1 of 2) Give this to a Pokémon to make their Ground moves slightly stronger.

Give this to a Pokémon to make their Ground moves slightly stronger. (left), Sand Tomb traps the foe and inflicts residual damage for 2 to 5 turns. (right)

Next, head east. There will be a T-junction, with a trainer standing at the top. If you’re good, you can sneak past him without a fight. When he’s looking right, run south. Stay there until he looks left, then go up and turn right. Grab TM49 Sand Tomb at the end of this path.

Rail Staff Vincent

Pokémon Level Type
Drilbur 22 Ground
Onix 23 Rock/Ground

Drilbur should be an easy one. It’s a Ground-type and weak to Grass, Water and Ice. Onix is slightly tougher. This rock snake takes quadruple damage from Water and Grass and double damage from Ice, Ground, Steel and Fighting.

In any case, head south from the T-junction. Then travel west, being mindful of the Galarian Stunfisk that think they’re smart. Eventually you’ll reach a cavern, where Hop’s waiting. Here, you’ll become acquainted with Kabu, the Fire-type Gym Leader, who you’ll be facing very soon. Once he’s gone, Hop will lead you straight outside.

Guide Information

  • Publisher
    Pokemon Company International
  • Platforms
    Switch
  • Genre
    RPG
  • Guide Release
    15 November 2019
  • Last Updated
    7 March 2021
    Version History
  • Guide Author

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Welcome to our comprehensive strategy guide for Pokémon: Sword and Shield, the latest entries in the Pokémon video game franchise. Our guide also incorporates all the DLC, including the Isle of Armor and brand new Crown Tundra DLC.

In Sword and Shield, you explore the Galar region, based on the United Kingdom, alongside rivals Hop, Bede and Marnie, with the aim to dethrone the Pokémon League Champion.

The games introduce several new features such as Dynamaxing and Gigantamaxing, functions that increase size and change forms of certain Pokémon; the Wild Area, a large open world with free camera movement; and raids with co-op battling. They also reintroduce features previously seen in Sun and Moon and Let’s Go, Pikachu! and Let’s Go, Eevee!, such as regional variants and roaming Pokémon depicted in the overworld.

Brand New October 2020:

Version 1.2

  • A Complete Walkthrough of the Isle of Armor.
  • Details of all 16 new Wild Areas, including Pokémon encounter rates.
  • All the new Max Raid Dens: Locations and Featured Pokémon.
  • Images and Locations of All 150 of the Missing Diglett.
  • The Isle of Armor Pokédex (featuring 100 Returning Pokémon).
  • Recipes for the Cram-o-matic.
  • A Full Walkthrough featuring Pokémon encounter rates.
  • All Gym Encounters and Strategies.
  • New Items: Mints & Natures Explained.
  • Post Game content including Champion Cup.
  • Dynamaxing and Gigantamaxing.
  • The Galar Region Pokédex (featuring 400 Pokemon).

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