You’ll begin on another bridge-like pathway. Head east, bearing in mind that you’ve got a rematch with Hop any moment now. In fact, you’ll find him at the end of the bridge, just before the number 7 signpost.
Pokémon Trainer Hop
|Inteleon (if you picked Grookey)||37||Water|
|Rillaboom (if you picked Scorbunny)||37||Grass|
|Cinderace (if you picked Sobble)||37||Fire|
Hop has gone and revamped his team again. First, he’ll send out Trevenant, which is an evolved Phantump. It’s weak to Fire, Flying, Ice, Ghost and Dark.
Next, he may send out Heatmor, a pure Fire-type found on Route 6. As a reminder, you want to use Water, Rock or Ground-types.
He also has a Snorlax, found roaming Motostoke Riverbank (you can now go and catch it, by the way). It can use Stockpile to boost its defensive stats. Thankfully, it lacks any form of recovery.
His fourth 'mon is Boltund, an evolved Yamper. It can use Nuzzle to cause paralysis. Ground it with, er, Ground-types if you have any.
Finally, he’s evolved his starter into its final form. You should have done the same; send in your fully evolved starter to wipe the grin off his face.
After the battle, Hop will heal your party. Once he’s gone, continue east, past the number 7 signpost. Over on the right, there’s a female trainer walking in a diagonal line. Go below her and search the rocks for a hidden Ether.
Mila has two Bug Pokémon. Ribombee is an evolved Cutiefly; it’s still weak to Fire, Flying, Rock and Steel. Vespiquen is an evolved Combee; it takes 4x damage from Rock and 2x damage from Fire, Electric, Flying and Ice.
Next, follow the path north, between the patches of tall grass, towards the tunnel inside the stone wall. There’s also a path on the right, but Team Yell are being a nuisance as usual. About halfway up, there’s a male trainer on the left looking from east to south. It’s possible to skip him by dashing north while he’s looking south.
Bruce has two bird Pokémon. Corvisquire is an evolved Rookiedee. Meanwhile, Rufflet is exclusive to Sword. They’re both weak to Electric, Rock and Ice.
Past Bruce, there’s a berry tree on the left. After giving it a good shakin’ or otherwise, head right. Grab the 3 Quick Balls in the gap in the tall grass. Once you’ve done everything you need to do here, exit this route via the tunnel to the north. By the way, if you’re wondering why this route is so short, that’s because you’ve only seen half of it.
There are a lot of evolved Pokémon here. Additionally, Inkay (Dark/Psychic) and Morpeko (Electric/Dark) have a rare chance of appearing above the tall grass. You might know Morpeko from Marnie’s party; every turn it will switch between two forms, which decides the type of its Aura Wheel move.
Meanwhile, hidden in the grass are some very different Pokémon, including Toxel, Karrablast (Bug) and Shelmet (Bug). Karrablast and Shelmet have a unique evolution method: you must trade them as a pair. So you’d trade Karrablast, for example, while the other player trades Shelmet.