No. 133 Sandygast
This page covers No. 101 through No. 150 of the Isle of Armor Pokédex.
Regarding Pokémon locations, we’ve listed as many as possible, but to save space, some locations may be truncated (eg. “Beach” refers to “Challenge Beach”). Also, if a Pokémon can’t be found in the wild, we’ve provided a single den location–usually the earliest one, although it may appear in other dens.
Number | Name | Type | Abilities | Catch/Obtain |
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101 | ![]() |
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Unseen Fist | Evolves from ![]() |
102 | ![]() |
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Static, Motor Drive | Forest of Focus: All except Thunderstorm. Shake berry trees: Forest of Focus. |
103 | ![]() |
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Cheek Pouch, Pickup, Plus | Challenge Beach. |
104 | ![]() |
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Hunger Switch | Challenge Beach. |
105 | ![]() |
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Magnet Pull, Sturdy, Analytic | Challenge Beach. |
106 | ![]() |
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Magnet Pull, Sturdy, Analytic | Beach, Road and Lowlands: Thunderstorm. Evolves from ![]() |
107 | ![]() |
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Magnet Pull, Sturdy, Analytic | Beach, Lagoon and Insular Sea: Thunderstorm. Use Thunder Stone on ![]() |
108 | ![]() |
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Contrary, Suction Cups, Infiltrator | Fields, Beach, Lagoon and Lowlands: Overcast. |
109 | ![]() |
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Contrary, Suction Cups, Infiltrator | Fields, Wetlands, Beach, Lagoon and Lowlands: Overcast or Rain. Evolves at Level 30, while holding Nintendo Switch upside-down (handheld mode). |
110 | ![]() |
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Schooling | Fishing: Challenge Beach, Stepping-Stone Sea, Insular Sea, Honeycalm Sea and Honeycalm Island. |
111 | ![]() |
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Rough Skin, Speed Boost | Fishing: Training Lowlands. |
112 | ![]() |
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Rough Skin, Speed Boost | Fishing: Lowlands. In the sea; gives chase when in territory. Evolves from ![]() |
113 | ![]() |
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Vital Spirit, Pickup, Run Away | Training Lowlands. |
114 | ![]() |
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Intimidate, Sand Rush, Scrappy | Training Lowlands: Clear or Fog. Evolves from ![]() |
115 | ![]() |
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Intimidate, Sand Rush, Scrappy | Training Lowlands: Clear. Evolves from ![]() |
116 | ![]() |
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Intimidate, Anger Point, Sheer Force | Training Lowlands. |
117 | ![]() |
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Thick Fat, Scrappy, Sap Sipper | Training Lowlands. |
118 | ![]() |
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Swarm, Technician, Steadfast | Training Lowlands. |
119 | ![]() |
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Swarm, Technician, Light Metal | Challenge Road and Training Lowlands: Sandstorm. Trade ![]() |
120 | ![]() |
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Hyper Cutter, Mold Breaker, Moxie | Sword-exclusive. Forest of Focus and Challenge Road: Sunny. Training Lowlands. |
121 | ![]() |
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Swarm, Guts, Moxie | Shield-exclusive. Forest of Focus and Challenge Road: Sunny. Training Lowlands. |
122 | ![]() |
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Sturdy, Shell Armor, Weak Armor | Courageous Cavern and Loop Lagoon. |
123 | ![]() |
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Sturdy, Shell Armor, Weak Armor | Challenge Road and Training Lowlands: Sandstorm. Courageous Cavern. Evolves from ![]() |
124 | ![]() |
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Wimp Out | Courageous Cavern. |
125 | ![]() |
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Emergency Exit | Challenge Beach: Rain. Courageous Cavern. Evolves from ![]() |
126 | ![]() |
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Lightning Rod, Electric Surge | Courageous Cavern and Loop Lagoon. |
127 | ![]() |
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Merciless, Limber, Regenerator | Loop Lagoon. |
128 | ![]() |
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Merciless, Limber, Regenerator | Fields: Clear, Overcast or Fog. Beach: Minus Clear, Sunny and Sandstorm. Loop Lagoon. Evolves from ![]() |
129 | ![]() |
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Limber, Technician | Courageous Cavern: In the water. Loop Lagoon. |
130 | ![]() |
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Limber, Technician | Loop Lagoon: Minus Rain and Thunder. Level Up ![]() |
131 | ![]() |
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Shell Armor, Skill Link, Overcoat | Fishing: Courageous Cavern and Loop Lagoon. |
132 | ![]() |
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Shell Armor, Skill Link, Overcoat | Fishing: Cavern and Lagoon. Beach: In the water (Rain or Fog). Lagoon: In the water (Rain). Use Water Stone on ![]() |
133 | ![]() |
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Water Compaction, Sand Veil | Loop Lagoon: On the shore. |
134 | ![]() |
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Water Compaction, Sand Veil | Lagoon: Overcast, Sandstorm or Fog. Evolves from ![]() |
135 | ![]() |
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Aftermath, Unburden, Flare Boost | Lagoon: Fog. In the sea (Fog). |
136 | ![]() |
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Aftermath, Unburden, Flare Boost | Beach: Fog or Overcast. Road and Lowlands: Fog. Evolves from ![]() |
137 | ![]() |
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Oblivious, Anticipation, Hydration | Fishing: Soothing Wetlands. Brawlers’ Cave: In the water. |
138 | ![]() |
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Oblivious, Anticipation, Hydration | Fishing: Wetlands. Forest: In thw water (Minus Rain, Thunder and Fog). Cave and Cavern: In the water. Evolves from ![]() |
139 | ![]() |
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Thick Fat, Huge Power, Sap Sipper | Brawlers’ Cave. Breed ![]() |
140 | ![]() |
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Thick Fat, Huge Power, Sap Sipper | Fields and Wetlands: Rain. Beach: Clear or Sandstorm. Evolves from ![]() |
141 | ![]() |
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Thick Fat, Huge Power, Sap Sipper | Wetlands, Forest, Beach and Lowlands: Fog. Evolves from ![]() |
142 | ![]() |
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Water Absorb, Damp, Swift Swim | Brawlers’ Cave. |
143 | ![]() |
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Water Absorb, Damp, Swift Swim | Soothing Wetlands: Rain, Thunder or Fog. Evolves from ![]() |
144 | ![]() |
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Water Absorb, Damp, Swift Swim | Brawlers’ Cave. Use Water Stone on ![]() |
145 | ![]() |
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Water Absorb, Damp, Drizzle | Soothing Wetlands: Rain or Thunder. Trade ![]() |
146 | ![]() |
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Damp, Cloud Nine, Swift Swim | Challenge Beach: All except Sunny. |
147 | ![]() |
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Damp, Cloud Nine, Swift Swim | Forest: Rain. Beach: Rain, Thunder or Sunny. Brawlers’ Cave. Lowlands: Minus Sandstorm and Fog. Evolves from ![]() |
148 | ![]() |
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Soundproof, Rattled | Brawlers’ Cave. |
149 | ![]() |
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Soundproof, Scrappy | Brawlers’ Cave. Evolves from ![]() |
150 | ![]() |
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Soundproof, Scrappy | Soothing Wetlands Den E. Evolves from ![]() |
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