Gamer Guides logo

Pokémon: Sword & Shield
Strategy Guide

First Published: 15-11-2019 / 00:00 GMT
Last Updated: 05-07-2020 / 17:38 GMT
Version: 0.1 (????) 06-07-2020 / 16:12 GMT

After you've shown the Max Honey to Mustard, he'll recognise your talents and allow you to fight him again, except this time he won't hold anything back. When you're ready, head to the Battle Court, via the back door of the dojo. Then speak to Mustard. Obviously make sure your Pokémon are ready to fight!

Dojo Master Mustard

Pokémon Level Type
Mienshao 73 Fighting
Luxray 73 Electric
Lycanroc (Midday) 75 Rock
Corviknight 74 Flying/Steel
Kommo-o 75 Dragon/Fighting
Urshifu (if you cleared Tower of Waters) 75 Fighting/Dark
Urshifu (if you cleared Tower of Darkness) 75 Fighting/Water

It's likely that Mustard will be the strongest trainer you'll encounter so far in the whole of Sword and Shield. He's got a team of varied and generally powerful Pokémon, so you'll need to be on your guard.

First into the arena is Mienshao, an evolved Mienfoo. It likes to use Fake Out to cause a turn one flinch. It can also hit hard with Close Combat or pivot out with U-Turn. Flying, Psychic or Fairy-types are highly recommended. Ghosts could work as well, to nullify Fake Out and Close Combat.

Next, if he sends out Luxray, it's probably his weakest Pokémon, but still nothing to sniff at. This fully evolved Shinx has Intimidate to lower Attack; its moves include a powerful Wild Charge, plus Psychic Fangs and Play Rough. Ground-types are ideal. Special Attackers may fare well too.

Midday Lycanroc has a mean Stone Edge and can attack first with Accelerock. It can also set up Stealth Rock to damage switch-ins and surprise Fighting-types with Play Rough. Ground and Steel-types are your best bets here, as they take reduced damage from Stone Edge.

Corviknight plays more of a support role, setting up Light Screen to weaken your special attacks. But it can cause decent damage with the likes of Body Press, Iron Head and Brave Bird. Ideally, you want to hit it with Fire or Electric-type special attackers before Light Screen goes up.

Kommo-o is a dangerous foe that can use Clangorous Soul to boost all of its stats at the cost of a third of its HP. For attacks, it has Clanging Scales and Aura Sphere for STAB, plus Flash Cannon to deter fairies. Go with a Flying or Psychic-type. Or Fairy if they can withstand a hit.

For his final Pokémon, Mustard will send out Urshifu, but it will differ depending on which tower you conquered. If you cleared the Towers of Water, you'll face the Fighting/Dark Single-Strike Style Urshifu. Otherwise, it'll be the Fighting/Water Rapid-Strike Style Urshifu. Also, he'll Gigantamax it.

If Mustard's Urshifu is the Single-Strike Style, it can use Dark, Fighting, Poison and Steel-type moves. Fairy-types will absolutely melt it, but they'll also be hurt by Urshifu's Poison and Steel moves. If your Fairy is quite fragile, you might be better off using a Flying or Fighting-type.

Meanwhile if Mustard has sent out the Rapid-Strike Style Urshifu, it can use Water, Fighting, Poison and Steel-type moves. Against this slippery bear, you can safely choose from Electric, Flying or Psychic-types. Fairy and Grass can also work, but they're liable to receive super-effective damage.

Subdue Mustard and the curtains will close on your Isle of Armor story. As a reward, you'll receive Mustard's Rare League Card. Afterwards, you can rematch Mustard once a day by speaking to him in his room. Mustard will also drop a subtle hint about the future--this is likely referring to the upcoming Galarian Star Tournament.

Guide Information

  • Publisher
    Pokemon Company International
  • Platforms
    Switch
  • Genre
    Role-playing
  • Guide Release
    15 November 2019
  • Last Updated
    5 July 2020
    Version History
  • Guide Author

Share this free guide:

Welcome to our comprehensive strategy guide for Pokémon: Sword and Shield, the latest entries in the Pokémon video game franchise. Our guide also incorporates all the DLC, including the currently-released Isle of Armor (and in the future, it will cover the Crown Tundra).

In Sword and Shield, you explore the Galar region, based on the United Kingdom, alongside rivals Hop, Bede and Marnie, with the aim to dethrone the Pokémon League Champion.

The games introduce several new features such as Dynamaxing and Gigantamaxing, functions that increase size and change forms of certain Pokémon; the Wild Area, a large open world with free camera movement; and raids with co-op battling. They also reintroduce features previously seen in Sun and Moon and Let's Go, Pikachu! and Let's Go, Eevee!, such as regional variants and roaming Pokémon depicted in the overworld.

Version 1.2:

  • A Complete Walkthrough of the Isle of Armor.
  • Details of all 16 new Wild Areas, including Pokémon encounter rates.
  • All the new Max Raid Dens: Locations and Featured Pokémon.
  • Images and Locations of All 150 of the Missing Diglett.
  • The Isle of Armor Pokédex (featuring 100 Returning Pokémon) [coming soon].

Version 1.1:

  • A Full Walkthrough featuring Pokémon encounter rates.
  • All Gym Encounters and Strategies.
  • Screenshots with annotated captions.
  • New Items: Mints & Natures Explained.
  • Post Game content including Champion Cup.
  • Dynamaxing and Gigantamaxing.
  • Updated Pokémon Lists for all areas.
  • The Galar Region Pokédex (featuring 400 Pokemon).

Get a Gamer Guides Premium account:

Discord logo

Remove this ad
Subscribe to Premium