This page has information for the Dark Knight class in Fire Emblem Warriors: Three Hopes.
Not be to confused with a certain masked vigilante superhero, the Dark Knight is a horse-riding, lance-swinging, magic-casting knight.
|Stat Boost||200||2||3||3||2 (-3)||–||2 (+2)||5||2|
|Black Magic+||Increases black magic damage to enemies.|
|Dark Magic+||Increases dark magic damage to enemies.|
|Sword Buster Lv 4||Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 95%.|
Learnable Abilities and Arts
|1-star||Swordbreaker||Effective against enemies equipped with swords.|
|1-star||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag.|
|2-star||Max HP +1500||Increases max HP by 1500.|
|2-star||Vanguard’s Benefit||When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead.|
|2-star||Cyclical Specials||Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.|
|2-star||Vengeance||An attack that increases in Mt in relation to the user’s missing HP.|
|3-star||Specials Master||Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.|
|3-star||Driven Spirit||Increases the Warrior Gauge fill rate while Awakened.|
|3-star||Panache||Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.|
|3-star (Innate)||Range Master||Increases attack range.|
|3-star (Innate)||Nullify Magic||Nullifies enemies’ offensive magic.|
Hold to charge the Class Gauge and release to unleash a powerfula rea attack. Can move while charging.
The attack will activate magic sigils placed by strong attacks and trigger follow-up attacks. Press and hold during a strong attack to reduce the charge time of the next class action.