Animal Rescue: Medicine
|Complete The Once and Future Slab||28||Lynchwood (Dukino)||6983 XP, $1074|
You can begin this side mission by interacting with the small Skag that is laying on the ground outside of its small home in Lynchwood. Scooter chimes in and says to release it from its chain by either meleeing them or shooting them with one of your guns; thankfully, your face doesn’t get chewed off by it. The Skag will limp around a bit, so you’ll need to find some medicine for it.
Head to the marker nearby and you’ll notice the medicine is on the roof of one of the buildings. It shouldn’t be too difficult to get there, as you can get on the roof on another building next to it, then hop to the one with the medicine. Bring the medicine back and you’ll be sent off to get him some food. Luckily, all of the food is located in the same area and can be gotten from the food carts. You’ll need five in total, so bring them back to Dukino once you have them all and put them in the designated hole.
Animal Rescue: Food
|Complete previous mission||28||Lynchwood (Dukino)||6983 XP, $1074|
It turns out that the food given to Dukino during the last mission wasn’t enough and he needs some more. Scooter suggests getting some skag tongues, which sounds as literal as the item name. So, you’re going to need to do exactly as Scooter describes and shoot Skags in the mouth to get the needed tongues.
Despite the marker on your map, you do not have to hunt for the tongues in Lynchwood and can go elsewhere. Three Horns - Valley is a great place that has plenty of Skags, and the good thing is that they are close to the fast travel station. Also, the Armored Skag Riders in Lynchwood itself also count towards getting the tongues. Once you have five, bring them back to Dukino to finish.
Animal Rescue: Shelter
|Complete previous mission||28||Lynchwood (Dukino)||10474 XP, $214, Pistol or Shield|
Dukino has grown a little too big for his current home and is in need of a new one. Follow Dukino as he goes through Lynchwood, feeling free to knock some proper "sense" into any bandits in your way, until you come to an elevator. Of course, The Old Mine is a little occupied at the moment, so you’ll need to clear it out for Dukino. There will be nothing but Rats here and Dukino will help you out by fighting alongside you. Once everything is dead, you’re done with this mission.