Bandit Slaughter Round | Level | Reward |
---|---|---|
Round 1 | 21 | 2102 XP, $972 |
Round 2 | 21 | 2102 XP, $972 |
Round 3 | 24 | 2659 XP, $1366 |
Round 4 | 24 | 2659 XP, $1366 |
Round 5 | 26 | 3063 XP, Assault Rifle (Hail) |
You will be able to find the entrance to Fink’s Slaughterhouse directly across from you when using the fast travel station to go to The Fridge. This series of missions will be nothing more than you having to fight through waves of bandits, both the normal ones and Rat variation. It is highly suggested that you be level 24+ before you start this, as you will have an easier time, although you gain access to the missions the first time you visit The Fridge.
There are two main problems with the Bandit Slaughter missions, with the first being just surviving the onslaught of enemies that will be coming after you. While Marauders and Psychos aren’t much of a nuisance, you will want to be careful around the annoying Rats, Nomads and especially the Goliaths, although you can use the latter’s berserk behavior when shooting off their helmet to help turn the tables a bit. Of course, the biggest problem in regards to enemies comes from the Badass variants, which you will usually face probably once a wave; Badass Nomads are probably the worst due to their shields.
The other main problem with the Bandit Slaughter missions comes from the possibility that you’ll run out of ammo. This is the reason that not doing the missions until you’re in your 20s is recommended, as you should have already purchased a few ammo upgrades with Eridium by now. Also, you should have all four weapon slots available, and have four different weapon types equipped. Weapons that spend more than one ammo per shot is not ideal with all of the enemies you will be fighting.
Some characters will have it easier with ammo consumption, especially Salvador, as his action skill regenerates it. Axton will always have his turret to rely on, despite its fragile nature sometimes. Maya and Zero will likely have the toughest challenge ahead of them, as neither of their action skills will allow them to save ammo in the long run. Note that each round will have an optional objective to kill enemies with critical hits, starting with 10 in Round One and culminating at 50 in Round Five. All you will get from completing these optional objectives is more money, so worry more about surviving than getting critical hit kills.
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