How to Move and Aim Effectively in Halo Infinite Multiplayer
Use Movement to Improve Your Aim
The combination of effective movement and aim has always been important in FPS games, but it’s particularly important in Halo Infinite due to the high TTK. If you’re new to FPS games, the reason we’ve combined these two mechanics is that movement actually forms a significant part of your ability to aim well. In a game with high TTK, you’ll need to maintain fire on a target with a steady hand, but you’ll need to do this while moving in a way which seems chaotic but is actually measured and controlled, therefore making it difficult for opponents to hit you without your own aim suffering too much. This is something that can’t really be taught, but you’ll learn with experience as you experiment with relying on movement to guide your aim alongside the reticle itself.
As an example, if you’re in a position where you’re fighting an opponent stood on a ledge above you at long range, once you’ve got the reticle in the correct position it will often make sense to adjust your aim by following their movement by moving yourself, either left or right, while keeping the reticle in the same position. This will avoid overcorrecting and potentially skewing your aim at a vital moment. You’ll also learn to rely less on standing still when firing, as this can make you an easy target. The more you move, the more you keep your opponent guessing. As stated, it’ll take practice and experience to get the hang of this and to know when it’s appropriate, but it’s something to keep in mind as you get to grips with the mechanics.
Using movement to guide your aim with the reticle will make it much easier to hit moving targets, while making it more difficult for enemies to hit you:
Jumping, Crouching, Sliding & Clambering
Another important aspect of movement is how you move through the map itself. This relates somewhat to your positioning and how you utilize map features such as doorways and other obstacles for cover, but it’s important to know when to move and when not to move from a defensive position. In general, you’ll want to stay close to an object which you can briefly hide behind when you’re reloading or recharging to give you a bit of breathing space. These objects are also useful to avoid bursts of fire from an opponent, since the last thing you want to do is run straight towards an opponent without any space for cover.
However, there are times when running towards an opponent might be useful, such as when you need to finish them off with a melee attack if you’re out of ammunition. If you must do this, remember to strafe from side to side, jump, and slide to throw off the aim of your opponent as you close in. Another thing you can do when running at an opponent, or even away from a group to find cover or allies, is make use of the crouch mechanic and the jump mechanic combined. If you crouch just as you begin a jump, you’ll actually jump a little bit higher than you would otherwise. This can make all the difference if the crouch jump allows you to leap onto a ledge which would otherwise force a clamber with a regular jump.
The sliding mechanic in Halo Infinite is easy to underuse, but it can be extremely effective when pursuing opponents, running away from them, or when you’re trying to catch up to allies. In terms of pursuing or running away, you’ll find that using the slide mechanic just as you hit the ground from a fall or a jump will accelerate your movement forward, allowing you to close in on your target or gain distance from them. The same principle applies if you’re trying to reach an ally in trouble. You’ll reach them more quickly, but if you actually enter a fight using the slide mechanic, this will make it slightly more difficult for opponents to hit you for a brief period.
Although making use of strafing, crouching, jumping and sliding can be effective when timed properly, it’s not necessarily a good idea to spam these throughout a fight. It’s easy to become predictable in your playstyle, and if an opponent sees that you’re jumping around manically from the beginning of a fight they’ll know what to expect from the start. Instead, you should incorporate strafing, crouching, jumping and sliding at key moments in a fight, ideally towards the end when an opponent might not expect the change of pace after being accustomed to a different playstyle.