This page details how to use the Hydra - Rocket Grenade Launcher in Halo Infinite Multiplayer. Includes a basic stats overview and strengths & weaknesses of the weapon.
How to Use the Hydra - Rocket Grenade Launcher
Basic Stats Overview
|Rocket / Grenade Launcher||6||Rocket / Grenades||N/A||Yes|
The Hydra is a fairly versatile light rocket launcher while functions more like a grenade launcher in some ways. The ammunition is something of a hybrid between small rockets and explosive grenades, and it will damage enemies in the surrounding area upon impact, whether you hit the enemy directly or a feature of the land nearby. However, the enemy will need to be extremely close to the explosion for them to take damage. The Hydra has a relatively small magazine of 6, and it takes a good 6 seconds to fully reload the launcher, although you can fire each time you load one rocket / grenade. The Hydra also has an alternative fire mode which allows you to switch from relying on direct aim to guided missiles which home in on targets after lock-on.
Strengths of the Hydra
The main strength of the Hydra is arguably its ability to inflict a lot of damage in a relatively short space of time. In its default direct aim fire mode, it will take 3 hits to kill most opponents. In its guided missile alternative fire mode, it will take 4 hits to kill most opponents. As such you’re going to be sacrificing damage or potential accuracy with either mode. If you have good aim you’ll find the Hydra to be usefully destructive at most ranges, though it perhaps shines most in close combat situations where you need to kill or disperse a lot of enemies which are grouped together. As the projectiles hit an enemy, they will explode on impact and cause area of effect damage. If you’re in the alternative fire mode where the missiles home in on targets after lock-on, this can be a reliably way to inflict some significant damage and distract the enemy while you try to find cover.
Weaknesses of the Hydra
The weakness of the Hydra is primarily found in the difficulty to wield it. If you’re using the default fire mode, it can be extremely tricky to hit specific targets, especially at a distance. This is because the projectile fires and takes a considerable amount of time to reach the enemy, so even if you aim accurately initially, you need to rely on the enemy to remain in position. If they know what they’re doing, they can easily avoid most shots from a Hydra in the default fire mode. The alternative fire mode removes part of this problem, allowing you aim in the general direction of an opponent and then fire, sit back and wait for the projectile to be guided to them, but the opponent can still shake off the projectile by breaking line of sight with it, which can be easily done by briefly jumping behind a rock. Aside from the difficulty in wielding the weapon, the Hydra also has one of the longest reload times to reach full magazine capacity. This can leave you vulnerable in fights where there’s very little time to spare.
The Hydra can be difficult to use, especially without the alternative fire mode which tracks enemies. Even then, the tracking isn’t always perfect and the projectile could still be blocked by other players or elements of the map: