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Super Mario 3D World
Strategy Guide

Author(s): Greg Boccia
Editor(s): Paul Williams
First Published: 27-07-2014 / 00:00 GMT
Last Updated: 21-03-2018 / 11:01 GMT
Version: 1.0 (????) 24-09-2018 / 02:43 GMT

Super Mario 3D World Strategy Guide Download PDF

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World 04

World 04

World 4-Mystery: Mystery House Mad Dash

Like the previous Mystery House, you’ll need collect all the Green Stars in a single run and there’s a whopping 10 of them to collect here.

  • **Green Star #1** - Run up the cliffs using the Jump Panels then spring into the Green Star.
  • **Green Star #2** - Race through the Horned Ant Troopers on the ledge.
  • **Green Star #3** - Run towards the screen, avoiding the crates and the Banzai Bill Cannon that just fired.
  • **Green Star #4** - Spikes stand along the left and right edges tossing rollers, just dash through the middle and leap over the rollers.
  • **Green Star #5** - You need to make tight turns and dash the entire way or perform long jumps across the gaps to shave out precious time. Grab the **Coin Box Hat** at the end if you have time.
  • **Green Star #6** - Simply take the Dash Panel and don't stop running a straight line. The Thwomps will barely miss the entire way.
  • **Green Star #7** - Time your jumps on the swinging platforms and make a leap at the end to the Green Star.
  • **Green Star #8** - This is a straight forward run past some Goombas. Bounce off their heads if you need to.
  • **Green Star #9** - Another winding path, but this time Cat Bullet Bills track you down. Use long jumps to reach the Green Star the fastest, but you can dash the whole way and still make it too.
  • **Green Star #10** - Dash down one side of Donut Blocks then halfway you'll need to jump to the other side. Run past the Spikes to the final Green Star.