Upon picking this option on the title screen, you will witness Mario walking on a sunny day, until he encounters some goop on the ground. Mario will swiftly run after the trail of goop, where he’ll spot a familiar sign (fans of Mario Sunshine will recognize this). Before he has a chance to do anything, the goop turns into a portal and swallows him whole, depositing him in some unknown land. Mario lands, head first, inside some giant foot-shaped crater, where you will finally gain control of him yourself.
Make the Lighthouse Shine Cat Shine
The first thing you should do upon gaining control of Mario is move around and get a feel for the controls. The right stick will move the camera, which will always be an important part of a 3D platformer. Both the A and B Buttons will perform a jump and if you’ve played previous 3D Mario games, you might be disappointed that there’s no double/triple jump. If you hold down the X or Y Button while moving Mario around with the left analog stick, then he will gradually move faster and into a sprint. Holding down the ZL or ZR Button will cause Mario to crouch, and if you’re not moving, jumping while doing this will cause Mario to do a crouching jump.
However, if you’re moving and crouch, then jump, Mario will perform a Long Jump. If you hold down the crouch button and Mario begins to shake, you can jump then to cause Mario to do a slightly higher than normal jump. Crouch and press either the Y or X button while not moving to cause Mario to roll. You can roll a little further if you move around while doing this. The last real maneuver for Mario involves running forward, then tilting the analog stick in the other direction while pressing the jump button at the same time, causing Mario to perform a Side Somersault.
To continue with the main walkthrough now, navigate yourself through the trees (which have cat ears by the way) and look for the hill on the one side. You should see some blocks there, with a familiar face on them, but ignore them for now, as you can’t do anything with them. Jump up to the deck of the ship and someone will appear, Fury Bowser. While he doesn’t actually come attack you directly, Bowser will shoot fireballs into the sky and have them drop down near your position. Also, as you cross the ship, large blocks will drop down and try to get in your way.
As a quick note, Mario is in his powered up form here, as if he ate a Super Mushroom. If you somehow manage to get hit by a fireball, then he will shrink down into his smaller form. Get hit one more time and you will be sent back to the beginning, as well as lose any coins you may have found (you lose up to 50 each time you die). For now, just cross the ship, while avoiding the fireballs coming down from the sky. Upon returning the other side of the ship, some of those previously mentioned blocks will fall and bar the way to the bow of the ship, redirecting you to the little grassy area to the side.
Continue down here, climb the fallen blocks in this area, then you should see something shining on top of those blocks with Bowser’s visage. That is a Cat Shine, which is the main collectible here in Bowser’s Fury. Unfortunately, it’s a little bit out of reach, so move behind those blocks and Bowser will begin getting ready for an attack in the background. So, to quickly introduce things, those blocks with Bowser’s face on them are called Fury Blocks and in order to break them, you will need the help of Fury Bowser. You see, as you hide behind the Fury Blocks, Bowser will begin preparing a large fire breath attack, which will not only destroy the Fury Blocks, but also the blocks that fall from the sky.
Anyway, hide behind the Fury Blocks and have Bowser destroy them to reveal some ledges you can jump up and grab the Cat Shine. Doing this will cause the lighthouse to light up, causing Fury Bowser to go to sleep. A bunch of islands will come out of the water, then you will be free to explore the little area in front of you. There is a clear pipe at the bottom of the lighthouse, bringing you to the top, where you can Ground Pound (jump and press either ZL or ZR) the light at the top to reveal a Super Mushroom. Unlike Super Mario 3D World, where you can only store a single power-up for later use, Bowser’s Fury allows you to store multiple ones.
Drop down to the ground below and meet up with what appears to be Bowser Jr. He is really in a bad way if he’s asking Mario for help in turning his father back to normal. Thus will begin the actual walkthrough for Bowser’s Fury.
Junior’s Graffiti Gratitude Cat Shine
After the credits and defeating Bowser upon collecting at least 50 Shines, you should reappear back on Fur Step Island. If not, open your map and fast travel to it. The first extra Shine here will be a simple one, so follow the course as you normally would and get on the ship. You will find some Cat Goombas roaming about, but there’s less than a handful of them and they aren’t any trouble at all. On the deck of the ship will be a white question mark and if you’ve used Bowser Jr at all, then this should be familiar to you. If not, press either the L or R button to bring up a cursor, then move your controller until the cursor is on the question mark and press either button again. Bowser Jr will paint a picture and out will pop the Cat Shine.
Fury Shadow on Deck Cat Shine
If you fast travel back to Fur Step Island via the map, you can easily trigger the next Shine. The next one will be chasing the Fury Shadow, which will start out in the grassy area before the ship. The chase will continue onto the ship, but the Fury Shadow seems to like running on the railings, where it can be difficult to follow because of its narrowness. After passing through the ship, it will turn around in the grassy area beyond it to go back through the ship again. Other than the railing thing, there’s nothing notable about this Fury Shadow, so hunt it down three times to get the Cat Shine.
Five Cat Shine Shards
The five Shards on Fur Step Island are spread out pretty well and can be a little difficult to find. When you begin hunting for them, start out in the large grassy area and look for the large rock formations that resemble cat ears. On top of the larger of the two formations will be the Cat Shine Shard #1, but it will require the Cat Suit in order to reach the top. Head for the ship now and as soon as you step foot on it, you should see a broken mast. Hop on the mast and carefully make your way to the top of it to find Cat Shine Shard #2.
With the masts to your back, go down the little stairs on the ship, then jump off to your right. Looking at the side of the ship there, you should see an open hole that contains Cat Shine Shard #3. Go to the front of the ship now and onto the grassy area there. While you’re near the ship, look down at the front of it and you should see a Bowser head situated on the actual ship; Cat Shine Shard #4 is on top of that figurehead, so jump down to grab it. The last Shard you probably saw, which is in the grassy area beyond the front of the ship. Look for the one Goomba tower to find Cat Shine Shard #5; you will get the Cat Shine upon collecting all five Shards.
Blast the Fury Blocks
You undoubtedly saw some Fury Blocks while traversing around for the other Shines for this island. If not, they are located at the end of the grassy area, right before getting on the ship for the first time. You will need to wait for Fury Bowser to awaken, which can sometimes take a little while if you’re just coming fresh off of defeating him at 50 Shines. Whatever the case, have Bowser do his fire breath to destroy the blocks, then collect the Cat Shine.