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Super Mario 3D World + Bowser's Fury

World Castle-6: Rammerhead Reef

Jarrod Garripoli

You will have another water level here, complete with enemies called Rammerheads. These shark-like creatures are more obstacles here, and you can’t really do anything about them, as they are impervious to damage from pretty much any power-up. You will automatically be dropped into the water at the beginning, so swim right until you reach a ?-Block, which contains a power-up (Fire Flower). Continue to the right and when you see the wooden crates, break the middle one to see Green Star #1 hidden behind it. At the end of this little section, take the green pipe to arrive in the next part.

(1 of 2) The first Green Star is hidden behind some wooden crates

The first Green Star is hidden behind some wooden crates (left), The second Green Star is attached to one of the Rammerheads’ tails (right)

The Rammerheads here will be swimming around a central piece of land, so you will have to wait for a break, then quickly swim to the next open space. Also, keep an eye on the tails of the Rammerheads, are some of them are carrying coins in bubbles. Pay attention even more to see that one is carrying Green Star #2, so wait until you can easily grab it without taking damage. Note that there is a clock pickup at the bottom here, as well as a Super Mushroom in a crate in the upper left, but they’re not necessary to advance. On the right side of this area, take the pipe to an area with a Koopa Troopa and some Madpoles, as well as the Checkpoint Flag.

You don’t need to do anything here, so just hurry to pipe at the end. Back in the water, the Rammerheads will be rotating around a central point. You will need the Fire Flower here, as the second set of rotating Rammerheads are guarding a clear pipe with two mines protecting Green Star #3. You cannot damage boost past the mines, as they won’t disappear, so you will need the Fire Flower. After collecting the star, continue swimming upwards, bypassing the Rammerheads, until you reach a clear pipe that takes you to a water jet. This area has a bunch of Bloopers, as well as some POW Blocks to help you clear things out.

(1 of 2) The third Green Star is in a pipe, guarded by some mines, so you will need a Fire Flower

The third Green Star is in a pipe, guarded by some mines, so you will need a Fire Flower (left), The Stamp is located in the vertical Rammerhead section (right)

Past that area will be another one with more Rammerheads, but these will be swimming vertically. Get in the first column and swim upwards, where you should spot an alcove with the Stamp, so squeeze in there and get it. From there, enter the pipe on the right and dodge the Rammerheads by the Goal Pole to reach the top of it.

Guide Information

  • Publisher
  • Platforms
    Switch, Wii U
  • Genre
    Adventure, Platformer
  • Guide Release
    27 July 2014
  • Last Updated
    28 April 2021
    Version History
  • Guide Author
    Greg Boccia

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It’s a me Mario! Welcome to our guide for the latest (and perhaps greatest) iteration of Nintendo’s flagship franchise. Join Mario, Luigi, Princess Peach and Toad as they travel across 12 large worlds, take on a plethora of new and returning enemies, play around with an array of power-ups and take on some frustratingly difficult challenges alone or co-operatively with a friend or three. From start to end we have you covered!

Our Super Mario 3D World guide covers all the most important elements of the game including:

  • A complete walkthrough for every level in the game.
  • Walkthroughs to all Toad Missions, Mystery Houses and Bonus Levels.
  • Locations of all 380 Green Stars.
  • Locations of how to find and grab every Stamp in the game.

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